Eyeless through Hell DOOM II PWAD file documentation
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NAME        : EYELESS.WAD
BYTES       : 227432 Bytes
MAP         : MAP01 MAP02 MAP03
PLAYER 1    : MAP01 MAP02 MAP03
PLAYER MULTI: MAP01 MAP02 MAP03 (Two Player Only)
DEATHMATCH  : MAP01 MAP02 MAP03 ( "     "    "  )
DIFFICULTY  : EASY  HURT  ULTRA
BUILD TIME  : TWO WEEKS
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This Pwad was composed by MARCUS MALDEN in end-August '95 with DEU a6.66
Contact: Marcus Malden
       eMail: [email protected]
       eMail: [email protected]
       http://online-club.de/m3/rp11910

       WARNING: THIS PWAD MAY BE HAZARDOUS TO YOUR HEALTH!

This is the update with MULTI player Options. It also has some minor
bugs fixed.

       DESCRIPTION:
MAP01   First Part: KILLEYES.WAD
       You start in a room, ready to equip yourself. If playing on
       ultra-violence of above, you will get the red key that will
       make your life more easy, because all dead monsters in level
       HMP or below will be alive.
       You will certainly continue until you come to a nukage room.
       There, throw the switch and proceed to the soul spheres...
       Take all the ammo you can get and run to the two switches in
       the rectangular room. If you want, you can kill some Imps then.
       HYPERACTIVE KILLING ZONE!
       Then go in the seperate part with the Cacodemons. Kill the
       monsters waiting around and go to the blue lite bar in front of
       the exit door, then activate the switch behind the door.
       Whoop, Exit openes...

MAP02   Second Part: KILLEASY.WAD
       Proceed through the west door and pick up the goodies on the
       floor. Kill some monsters, then go to the lift. There are two
       lifts joining each other, so it is not possible to step back.
       Upstairs, some humanoids want to tell you the caliber of their
       guns...
       If you come across an animated wall, try to push it...
       The rest of the level will not be difficult.

MAP03   Third Part: KILL101%.WAD
       DISCLAIMER: Only the best survive this one, make sure to save
       often! (If you know the level better, it will be easy and there
       is only one spot that I reasonable save my game.)
       In this computerized center of Hell is a switch that looks like lava
       and must be shot on. This is far the worst trick of the level.
       I will not give a straight way to solve this level, so if you want
       to see what it has, look through the demo, if not: go on and make
       it till Part Three!

       HAVE FUN!
          MARCUS MALDEN

UPDATE  The third part was proved to be too easy with windows to the end
       room. I removed the windows where it could be. Now there are also
       other monsters than Imps in the end room.
       NOTE: These levels have not been designed to be deathmatch levels.
       If you want to battle in them, go for it but don't be afraid if
       you think that it is only single player.

IMPORTANT NOTE:
       After playing these levels in multiplayer i must agree that there
       is one awful unfair spot in level construction. I will remove this
       on a later version, but until I find something more important than
       reconstructing an old .wad file that you already know (I think you
       would prefer a new level) - i will leave it that way.
       If you play multiplayer (co-op mode), please look at your partner
       at the beginning of the third level. In the computerized center is
       a double-barreled shotgun. (For those of you who wonder now: it is
       next to the 'worst trick of the level'). If you open the cross-
       shaped door and go through it the connection between the two rooms
       you just left will close. That's Ok in Deathmatch, if your foe is
       trapped and you go getting the rocket launcher! In co-op mode this
       trap is too dumb - please don't spring it.

RULES   My PWADs follow certain rules:

       1.) Each level can be completed solitaire and individually, that
           means that in levels two and three you get all the weapons that
           you should have found in earlier levels easier.
       2.) The Endroom of each level matches to the startpoint in the
           following level. That holds not true to Deathmatch games.
       3.) There is no rule No.3.
       4.) These rules are not always true.