Embers Of Hell:Ratanaba - version 3.0 Dual (Director's Cut)
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Advanced engine needed : None (vanilla map) for eoh-ratanaba-30.wad
GZDoom (UDMF) for eoh-ratanaba-30-udmf.wad
Primary purpose : Single play
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Title : Embers Of Hell:Ratanaba (Director's Cut)
Filename : eoh-ratanaba.zip
Release date : 2022-jul-20
Author : Milton Maldonado Jr (ARMCoder)
Email Address : [redacted]
Other Files By Author : Embers Of Hell 2.4 Final
Jeff's Arena
Embers Of Hell Lost Mission 1
Misc. Author Info : Small entrepreneur in the tech industry, almost left
the area to become a professional helicopter pilot
few years ago.
Description : Urban legends (more precisely, money-seeking crooks)
have been saying lately that there's an ancient Alien
city lost in the midst of the Brazilian Amazon
rainforest.
This is a great inspiration for a Doom map, anyway!
This is a single map where the player progresses
through all the weapons, from pistol to BFG and faces
increasigly bigger monsters, until reaching the final
boss battle.
Difficulty settings are implemented.
Ambience is mixed as this is a supposedly ancient but
alien city. Expect to find urban, castle, dungeon,
tech...
Difficulty is not very high but the design is aimed at
experienced players. Expect to have a good deal of
workload in UV.
Have fun!
Additional Credits to : Iron Maiden (Midi Cover from "Fear Of The Dark")
Realm667.com for the package RainSpawner.wad
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* What is included *
New levels : 1 (MAP01)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Commercial DOOM2.WAD
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 10 days
Editor(s) used : SLADE 3.2.1
Known Bugs : No Known Bugs
May Not Run With : N/A
Tested With : GZDoom 4.8.2 and Chocolate Doom 3.0.0
* Changelog *
Version : 3.0
Filename : eoh-ratanaba.zip
Release date : 2022-jul-20
Description : This version aims to improve the ending of the
previous Ratanaba map. The map received some good
reviews but the last arena was perceived as being too
cryptic and overwhelming, so I decided to create a
whole new ending to the map. This new ending is way
more conventional, but still fast-paced and action-
packed.
Several minor bugs (mostly involving texture
alignments) were fixed in this version. Additionally,
few minor adjustments were made in the gameplay along
other parts of the map.
This is also the first version to bring two WADs, one
made for vanilla engines, and the other in UDMF format
with several aesthetic effects - tested on GZDoom.
Beyond that, both versions have identical gameplay.
Version : 2.0
Filename : eoh-ratanaba-20.zip
Release date : 2022-jun-26
Description : Many improvements over 1.0, so I decided to promote
the major version number to 2.0.
* The MIDI track was remastered to be gentler to the
player's ears (I was getting headaches from long
exposures to the track).
* Visplane overflow issue in Chocolate solved (was
caused by a needless easter egg - now removed).
* Extensive texture rework and testing, from simple
basic aesthetics to tutti-frutti issues solving in
Chocolate. Now I hope the map is fully vanilla
compatible!
* Lighting in some sectors was improved.
* Added several traps and encounters to stir things up
a little more.
* One secret room added.
* Several tweaks in the final arena to make it easier
to to get the grasp of; linedef specials bugs fixed;
the main lift now provides a better protection
against enemy fire; a new lift was added close to
the entry point to access the upper aisles.
Version : 1.0
Filename : eoh-ratanaba-10.zip
Release date : 2022-jun-24
Description : First release.
* Copyright / Permissions *
CC BY-NC: This license allows reusers to distribute, remix, adapt, and build
upon the material in any medium or format for noncommercial purposes only, and
only so long as attribution is given to the creator.