Uploaded by:            Graham Burgess ([email protected])
=============================================================================
Title:                  DOOM ]I[--The Forgotten Realms  (Version 1.0b)
Filename:               DOOM3V1B.WAD
Author:                 Tom "Timon" Grieve
Email Address:          [email protected]
Misc. Author Info:      DOOM and Lion King obsessed student who should
                       probably spend more time doing schoolwork than
                       DOOM.  Then again, maybe not!  :-D
Additional Info:        This ZIP file should include:
                               DOOM3V1B.WAD--DOOM ]I[ Version 1.0b
                               DOOM3V1B.TXT--This file
                               D3LEVELS.TXT--Description of all the
                                       levels, including storyline.
                               D3SECRET.TXT--Description of all the
                                       secrets on each level.
                               DEUSF.EXE--DeuSF for installing graphics.
                               D3GFX.WAD--Graphics replacement.
                               DOOM3IN.BAT--Batch file to add sprites to
                                       D3GFX.WAD and to add D3GFX.WAD to
                                       DOOM3V1B.WAD so that you only have
                                       1 WAD "-file" when you play.

Description:

       After defeating the Icon of Sin, you began the long trek home.  You
       encountered little resistance, since the forces of the enemy had been
       scattered.  Upon emerging from the portal, finally back in your own
       home city, you contacted the Earth Control in space.  They were
       relieved to hear that you survived the ordeal, and ecstatic to find
       that there was nobody left on the Earth now except you.  They
       began to transport people back to the surface.  All of the people
       everywhere helped rebuild your city, the principal target of the
       invasion.  The starport was also rebuilt, although with much less
       cooperation between the individual nations.  When all was said and
       done, you were hailed as a hero and given parades and (cash)
       donations from every country on Earth.  Several of the world's most
       wealthy citizens also gave you their personal thanks in the form of
       more donations.  You settled back to a life of luxury in your new
       estate.
       One day, you were reading the paper, when a small article located on
       page 7 of the business section noted that the UAC had rebuilt their
       Phobos lab.  The story reported that there were rumors that they were
       trying to reopen the portal to Hell.  Outraged that they would attempt
       to fix something you had so carefully destroyed, you called the UAC
       president and demanded an explanation.  He asked you very politely to
       come down to his office.  You slammed down the phone, screaming
       something about "bureaucrats" and called for your limo.  The driver,
       by now able to recognize your mood, floored it and you arrived at the
       office in record time.
       You stormed through the hallways and past the secretary, throwing
       open the doors and demanding an explanation.  The president calmly
       asked you to have a seat.  You refused and grabbed the man by his
       prissy little necktie.  The man, finally showing some emotion, namely
       fear, broke into a sweat and started explaining.  The UAC had lost
       several men, taken as hostages, when the portal was first opened.
       They were now in the process of trying to get those men back.  You
       slowly released his collar as you listened to the rest of his story.
       They assumed that there were approximately fifteen scientists taken
       hostage.  The UAC had been in on both of your debriefings, and so
       they knew that you had never seen any of the hostages or their
       bodies.  Then, the president mentioned that they still needed
       someone to go through the portal in an attempt to locate the
       hostages.  You had known that this was coming, but you wanted to
       deny it.  The president looked you square in the eye and told you
       that UAC would sell off all of their holdings and give you the
       profits if you would do this.  Dollar signs filled your eyes, and
       you agreed to the deal.
       Later, at the real briefing, you reflected that this may have been a
       mistake, because the UAC scientists cannot tell you what to expect.
       They will be depositing you in the area where the Icon of Sin was
       located last time.  They hope you will find some way into the deeper
       regions of Hell from there.  The UAC can only spare you with a
       pistol and a one-way radio, which they have been testing since the
       restoration of Earth was complete.  This radio will enable you
       to make reports periodically, and will enable them to locate you
       after you have found the hostages.  Then they will conduct a
       systematic beam-out of all the hostages, ending with your removal.
       From the experiments they have done since the restoration, they have
       discovered that teleporter beams actually take you through a
       dimension where distances are much shorter.  They hope you will be
       able to use this information in locating the hostages.  The
       scientists assume that you will be able to find stronger weapons
       within Hell, as you have on your last two encounters.  One thing they
       do not seem to be concerned about, and you do not think of it either,
       until your are stepping through the portal that will deposit you in
       the Icon's room: . . . What kind of resistance will you encounter?
       After all, the invasion of Earth gave birth to several new creatures,
       most notably the Arch-Vile.  Who or what will meet you on the other
       side of this portal?  But, most importantly, will you have the ammo
       to frag it?

ATTENTION!!!!:          IF YOU DO NOT HAVE DOOM 2 VERSION 1.9, YOU WILL NOT
                       BE ABLE TO WATCH THE DEMOS I HAVE INCLUDED.  YOU MUST
                       START A NEW GAME BEFORE THE DEMOS LOAD UP, OR ELSE
                       DOOM WILL CRASH BACK TO DOS.

Additional Credits to:  Aaron "Simba" McGavock, for getting me hooked on
                               Deatmatch.
                       iD Software, for making this great game.
                       Olivier Montanuy, for making Wintex and DeuSF.
                       Matthew Ayres, for making Waded.
                       Ben Morris, for DCK.
                       Tammy Tougaw, my girlfriend, for putting up with
                               my addiction to DOOM.
                       Everyone who worked on the book "Tricks of the
                               DOOM Programming Gurus."
                       Gary and Dave, for playtesting.
                       Anybody I may have inadvertantly forgotten.
                               (Let me know, I'll put you in!)
=============================================================================

*Play Information*  (All you really wanted to know anyway)

Level #:                Maps 1 through 11
Single Player:          Yes
Cooperative:            Yes
Deathmatch!:            Yes!
Difficulty Settings:    Of course.  If you want a real challenge, play
                               level 3 -respawn on UV. >-)  I do it on the
                               1st demo.
New sounds:             Yes!  (Made SS Nazis silent.  Changed Keen Pain to
                               silence.  Changed Keen Death to "We're ready
                               to beam out the hostages!"  Used only for
                               levels 10 and 11.)
New graphics:           Sorta.  (Replaced 1/2 of the SS Nazi pics with the
                               Player graphics.  Made Keen invisible.
                               These are used for levels 10 and 11 only.)
New music:              No
Demos replaced:         1 & 2 (version 1.9 only)
DeHackEd Patches:       Not anymore  (I used one on my DOOM ][ .EXE and
                               then iD's 1.7a to 1.9 wouldn't work!)

*Construction*

Base:                   Map01:  iD's Map30
                       Map02:  none
                       Map03:  none
                       Map04:  none
                       Map05:  none
                       Map06:  E1M8, E2M8, and E3M8 from DOOM I
                       Map07:  none
                       Map08:  Cyberdemon room idea from iD's Map08
                       Map09:  Some influence from iD's Maps 25 and 29
                       Map10:  none
                       Map11:  none
Editor Used:            Waded, Wintex, DeuSF, DCK(It works great for setting
                               those special sectors on level 7)
Build Time:             Way the heck too much time.(shrug) I lost track when
                               I started skipping meals and missing classes.
                               Who cares, anyway?  Its done, that's what
                               matters.  :-)
Known Bugs:             Bugs!  Are you kidding?!?
                       Actually, there is one on the stairs in Map10, but
                               its so unnoticable that I decided to leave
                               it in.  Plus, I can't figure out how to get
                               rid of it.  If you can, tell me.
Unknown Bugs:           Well, if there are any, I want to know about them.
                               Please e-mail me if you find any.


*Copyright/Permissions*

Authors may use these levels as bases to build additional levels.  But if you
do, I want to hear about it.  I think my ideas are pretty good, and if you
think of something better, I'd like to know.

You may distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format,
as long as you tell me about it, and include this file.

*Where to get this WAD*

FTP sites:
       ftp.cdrom.com and other mirroring sites

Nowhere else, unless somebody else uploads it to a BBS.  :-)


============================================================================
If you like this WAD, I want to hear about it.  If you hate this WAD, I want
to hear about it.  I want to hear why, too.  I'm big on revisions, as you
can tell if you've played my first 2 installments in this series.  I hope
the DeHackEd patch I included with DOOM3V10.ZIP didn't wreck anybody's
EXE file.  I've decided not to include a patch with it anymore.  If I do in
the future, it will be an option, not something stuck in there by a BATch
file.  This one won't patch the PWAD file over your IWAD, either.  I guess
that was a stupid idea.  :-)  I fixed several bugs since DOOM3V1A, also.
My timeline shows that I'll most likely have DOOM3V1C, probably levels
1 through 15, on the site by Christmas, but don't quote me on that.  :-)

1st Demo:       Level 3 on Ultra-Violence with respawning monsters.  I
               thought I'd get plenty of complaints saying that the octagon
               room was too hard, so I did it while the baddies came back to
               life around me.  Quit complaining and kick some demonic butt!
2nd Demo:       Level 8 on Ultra-Violence.  I just thought this one would
               make a cool demo.  I show you a few more secrets than on the
               level 3 demo.  I do die in this one.  Sue me.  I got tired of
               recording.

Happy Hunting!