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Archive Maintainer : -
Update to : -
Advanced engine needed : None
Primary purpose : Single+Coop play
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Title : Return to Purgatory
Filename : DM2PURGE.WAD
Release date :
Author : James Wilson (aka Shade)
Email Address : Cserve: 73651,2312 (
[email protected])
Uploaded by : Berserker79 (
[email protected])
Other Files By Author : DMPURGE.WAD
Misc. Author Info : Level Designer for Q Studios currently working
on the project "Blood" to be published by Apogee.
These are the levels that earned me that
position :). These levels included I've designed
over a dozen levels for Doom 1 & 2.
Where's the rest? : For everyone's information these levels were
talked up by myself as a nine-level episode
with new graphics, sprites, a new monster
and some new sounds and music. As you might
have noticed many of those things are missing.
I'd like to formally apologize for not fully
realizing this episode, but if you read the
'author info' section you know that I was
recently offered a job as a level designer,
and as a result this episode had to be cut short.
The levels included ARE complete, and in the
sequence that they would have originally appeared
in, just the last two levels are missing, and
there are no new graphics or sound (but there is
new music). I felt that it was better to release
what I had rather than nothing at all. Hope you
enjoy them!!!
Installing : 'Return to Purgatory' can be started one of two
ways: unzip dm2purge.zip into your Doom 2
directory and run purge.bat by typing 'purge'
(exclude quotation marks) at the command prompt.
This will start Doom 2 at the skill level "Hurt
Me Plenty" and automatically warp you to Map 11,
the first level of the episode. The alternate
way to start it would be to unzip dm2purge.zip
to your Doom 2 directory and type: 'doom2 -file
dm2purge.wad' (exclude quotation marks). This
will start up Doom 2 adding the new levels
temporarily. Starting this way allows you to
select your difficulty level and view the demos.
Start a game at your desired difficulty level,
once the game starts type 'IDCLEV11' (again,
no quotation marks). This will warp you
to map 11, where the episode begins.
The Story (huh?) : Your trapped on that infernal moon base as usual.
You've gotten to the point where you take out most
everything that comes at you without blinking.
You've become careless. You round a corner and
meet a hail of fire and gunshot, and you're dead.
You wake in a dark hole, awaiting the time
when the denizens of hell will come and take you
away for a permanent more-than-luke-warm bath of
fire. BUT HEY! Just because you're dead doesn't
mean that you can't still kick butt! After all,
going to hell for real didn't take away your
pistol (and they say you can't take it with you).
You scrounge your way out of the dark hole and see
a fortress in the distance. If you can reach it,
then you can reclaim your lost soul and free
yourself from Purgatory.
Episode Notes : If that story seems familiar it's because it is
taken from one of my Doom 1 levels entitled
"Purgatory". Given that information and noticing
the title of this episode (Return to Purgatory)
you can probably guess that this is kind of a
sequel. The individual level names are as follows:
Map11 - The Prison
Map12 - The Temple
Map13 - Catacombs
Map14 - Ruins
Map15 - Outpost
Map31 - Hellhalls
Map32 - Goo
The Music : Most of the music in this episode is taken from
Heretic. Two of the songs were written by yours
truly. The Intermission song was written by Rick
Kelly.
Map 11 - e1m1 of Heretic
Map 12 - e1m6 of Heretic
Map 13 - A song by myself
Map 14 - e2m1 of Heretic
Map 15 - e1m2 of Heretic
Map 31 - Another song by myself
Map 32 - e1m9 of Heretic
Intermission - Happygm by Rick Kelly
Hello? : If you like these levels let me know. If you
hate them, let me know why. If you experience
a problem with them PLEASE let me know so I can
correct it.
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* What is included *
New levels : 7
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : Yes (3 DOOM2 v1.9 demos)
Other : -
Other files required : none
* Play Information *
Game : DOOM2
Map # : Map11, Map12, Map13, Map14, Map15, Map31 and Map32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : No
Difficulty Settings : Yes (Hurt Me Plenty is for the average player,
Ultra-violence has been designed for the best
players only!!! The two secret levels have
NO DIFFICULTY SETTINGS!!! They are designed
to be the ultimate challenge (short of Level
30 of Doom 2), if you reach them you have to
lump them!
* Construction *
Base : New levels from scratch
Build Time : Heh
Editor(s) used : DEEP 7.01, 32-bit Windeu, NWT, Deutex, Ted 1.2
Known Bugs : Very occasional game crash with some older ports
upon loading Map13 caused by problem with custom
music file played on that level
May Not Run With... : -
* Copyright / Permissions *
These levels are the sole property of the author (James Wilson). They may be distributed
freely as long as no money is charged for them (no CD compilations!!) and this text file
is included with them, unless permission is given otherwise. Computer gaming
magazines MAY include them on compilation disks or CD's as long as the author is notified
in advance.
Authors (MAY NOT) use this level as a base to build additional
levels. Authors (MAY) alter or play or do with this level pretty much
anything else they want, I only ask that you give me credit as the original
designer.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Compuserve: Gamer's Forum in the Action Game Aids section.
Web sites:
http://www.geocities.com/berserker79.geo/otherwads.html#Dm2purge
FTP sites: