[ Advanced engine needed: None; Primary purpose: Single-player ]
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Title                   : DARK FATE

Date Finished           : 19 April 2003
Author                  : Karthik Abhiram
Email Address           : [email protected]
Misc. Author Info       : 20 year old Doomer from India, for more info
                         see http://karthik82.com.  There's lots of stuff
                         over there, both Doom and non-Doom related.

Description             : "Dark Fate" is a fast paced single player
                         level for Doom II, inspired by the style of the
                         original Doom's third episode, "Inferno".  This
                         map was made quite fast, in probably about 15-20
                         hours.

                         It is a small map and will take you only a short
                         while to play.  Once you're done with that you
                         might also want to try playing it in deathmatch
                         mode!

Story                   : None (uh, you find yourself in hell and you
                         have to kill demons...)

Other WADs by Author    : In descending order...

                         07 "Out of Phase 3: One Cloudy Afternoon"
                            ophase3.wad (Doom II, 9 Nov 2002)

                         06 "Congestion Control"
                            cct.wad (Doom II, 15 Oct 2002)

                         05 "The Other Side of Phobos"
                            osp.wad (Ultimate Doom, 12 Mar 2002)

                         04 "Out of Phase II"
                            ophase2.wad (Doom II, 1 Jan 2002)

                         03 "Out of Phase"
                            ophase.wad (Doom II, 3 Oct 2001)

                         02 "Chaos Punch"
                            cpunch.wad (Ultimate Doom, 15 Apr 2001)

                         01 "ICK"
                            ick.wad (Ultimate Doom, 31 Mar 2001)

                         Plus there are a couple of WADs only available
                         at my site.

                         Watch out for "Congestion Control 2" - to be
                         released soon on my site!  Catch a preview here
                         http://karthik82.com/doom/wad_show.php?name=cct2

Additional Credits to   : * My brother Varun for playtesting and useful
                           feedback.

                         * A couple of small maps released recently
                           (Alex Parsons's ap_012.wad, Andy Leaver's
                           rave.wad, etc...) inspired me to make this.

                         * To everyone who has given me feedback on, and
                           made demos of my previous levels.

                         * The authors of all tools used to make this
                           level.

                         * The 9th Gate Team for being the great friends
                           that they are!

                         * id Software of course.

                         * You for downloading/playing the level!

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* Type of DOOM or DOOM II file *

New level WAD           : Yes

* Play Information *

Episode and Level #     : Doom II, MAP01
Single Player           : Yes
Cooperative 2-4 Player  : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player   : Yes (8 Deathmatch Starts included, tested with
                         bots in ZDoom - it should be fun).
Difficulty Settings     : Yes, all skill settings implemented.
New Sounds              : No
New Music               : Yes (Level music - "Gotham" from Duke Nukem 3D,
                              Intermission music - "Deep Into The Code"
                              from E3M3, Doom I)
New Graphics            : Yes (the episode 3 sky and a couple of textures
                              imported from Doom I,
                              titlepic, interpic and end level
                              name graphic by me)
Demos Replaced          : None (demos welcome!)

* Construction *

Base                    : New level from scratch
Build Time              : About 5 days.  Probably 15-20 hours total,
                         building, testing and all.
Editor(s) used          : DoomCAD 6.1 by Matt Tagliaferri - Editing
                         ZenNode 1.1.0 by Marc Rousseau - Node Building
                                   (I used BSP 5.0 while editing though)
                         Wintex 4.3 by Olivier Montanuy and
                         XWE by Csabo - Inserting the resources and
                                    compiling the final WAD
                         Paint Shop Pro 6.0 by Jasc Software - Making
                                   the new graphics
Known Bugs              : None
May Not Run With...     : This map is perfectly compatible with ordinary
                         doom2.exe v1.9 and does not require any enhanced
                         engine to run.  So you may play it with your
                         favourite one!

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors

FTP sites:

Other: My site, http://karthik82.com

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