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Archive Maintainer      : Hope you're having a great day!
Advanced engine needed  : No
Primary purpose         : Single play
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Title                   : Death's Garden
Filename                : DETHGRDN.ZIP
Release date            : 07/01/23
Author                  : volleyvalley
Email Address           : [email protected]
Other Files By Author   : None yet!
Misc. Author Info       : A Doom level designer from Estonia.

Description             : After blasting the Icon of Sin's brain with
                         rockets, you wait for the intermission screen to
                         show up, but it doesn't. Instead, you see Death
                         himself approaching and he takes him with you to
                         his wicked garden...

Additional Credits to   : id software for creating my favorite game!
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* What is included *

New levels              : MAP01
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch.
Build Time              : Two days.
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : None that I know of. If you find any, please email
                         me.
May Not Run With        : Gameplay altering mods.
Tested With             : Chocolate Doom v.3.0.0 and Crispy Doom v.5.12.0



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LEVEL INFORMATION
=================

MAP01:

Level name          : Death's Garden
Author(s)           : volleyvalley
Editor(s) used      : Ultimate Doom Builder, SLADE
Bugs                : None that I know of.
Inspiration         : Scythe: MAP08
Author's comments   : An oldschool style techbase with earthy elements.
                     Started building this map after waking up after
                     the 1st of January. I remember after drawing a
                     bunch of rooms and not wanting to make a yet
                     another techbase, I decided to add more earthy
                     visuals to make up for it. After making that
                     desision, everything started to make sense.



* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors