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Primary purpose : Single player
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Title : Deadliest Dem(o(li)ti)on
Filename : DEMOLIT.wad
Release date : March 2023
Author : Scypek2
Email Address : [redacted]
Other Files By Author : 3IAC and lots of community project maps
Misc. Author Info : Also works with wolf3d, RPG Maker 2003 and, by
the time you're readding this, hopefully Godot
as well.
Description : A 11-map Vanilla Dehacked mapset loosely inspired
by the 1995 Cabal series, originally created for
NaNoWADMo 2022.
After a humiliating defeat, your supervisor saw
it fit to demote you from a cyberdemon to a mere
human, so that you can learn to maximize your
combat potential instead of squandering your
superior firepower. But there's no force in hell
that could ever make you part with your beloved
weapon...
This mod contains numerous gameplay changes. If
you don't want to spoil the surprise, quit
reading now and start playing! If you need to
know more, here's some more detail.
New weapons:
1. Empty rocket launcher
Just because you're out of ammo doesn't mean you
have to part with it. Deals triple melee damage
with each swing.
2. Rocket launcher
Not a new weapon... except for the weapon slot.
Don't worry, you'll get used to it... to the
point where you'll start accidentally switching
to the pistol instead of the rocket launcher in
the next wad you play. You have been warned.
3. Hunting rifle
The perfect weapon for instantly delivering a
concentrated burst of damage to a distant target.
Pretty much two regular shotguns glued together,
as fast as a singular one.
5. Gatzooka
An instrument of pure joy, created by the mighty
Dukes of Detonation. nearly four times as fast as
your rocket launcher, but needs to cool down
after firing.
6. Plasma guns
The new plasma gun is twice as ammo efficient and
easy to wield one-handed! So why limit yourself
to just one?
New enemies:
Gray Soul
A shadow of its former self, with slower reaction
time and frail enough to be obliterated by a
single imp farting in its general direction.
Still perfectly capable of ruining your day, but
a whole lot more fun to fight. Also capable of
squeezing through narrow gaps.
Blueblood
The good old door with health... almost. Their
lightning fast projectiles are guaranteed to
keep you from falling asleep mid-fight.
Super Shotgunner
Every bit as squishy as a regular shotgunner,
and takes longer to aim, so you have no excuse
for getting shot by this guy. If you do end up
in the line of fire, they'll hurt you thrice as
hard as a regular shotgunner. Now you're on the
receiving end of the Super Shotgun's shrapnel
multiplying magic!
Red Soul
Still not too bulky, but considerably harder to
blow away in one hit. This one's faster and
spits fireballs, but most importantly, it also
explodes upon death. Try to make the best of it!
Rocket Zombie
The most durable zombie of them all at 100 hp.
Also slightly smarter than an average zombie with
a rocket launcher... but every bit as vulnerable
to explosions.
Plasma Zombie
This one can mow you down fairly fast if you get
distracted by a pinky demon stepping on your toes
but is actually the frailest of all hominids.
Just a zombieman who lucked out and found a
better gun. Now, here's something real fun about
the rocket and plasma zombies... they both drop
a whole backpack of ammo when killed. Which, in
this case, also includes five rockets. Fun times.
Zombie Tank
1500 health, heavy machine gun and no chance to
stun it. All in all, more devious than a spider
mastermind... but a lot less resistant to
explosives.
Stealth Arch-Vile
Spectres are so overdone. Here's something more
fun! Thankfully, they're not much more durable
than an average zombie, so it's not a big deal
that they can resurrect each other... right?
Duke of Detonation
Time to get serious. Blast reistance, 2000 health
and rockets fired at a chaingun pace is enough to
keep things fun, but they can also spice things
up with homing missiles when the mood strikes
them. One-shot them with BFG at your own peril.
Stone Imp
Technically only as durable as a Hell Knight, but
good luck landing all your shots! Faster than a
regular imp, doesn't flinch, throws deadlier
projectiles and reacts slightly faster as well.
Emperor of Erasure
Makes up for the lack of blast resistance with
24 000 health. If you think that's excessive,
wait until you see his weapon of choice.
Similar to Three Is A Crowd, I was given a number
of creative challenges to spur my level-making
creativity with. See if you can identify them
all while playing!
Challenge 1:
Have a level or a section of a level themed
around the concept: Wrong Projectiles.
Challenge 2:
Play around with one of the more arbitrary things
that vanilla Doom hardcodes.
Challenge 3:
Include a reference to some other video game!
Challenge 4:
Include something that is reminiscent of a clock!
Challenge 5:
Include something reminiscent of outer space.
Challenge 6:
Include a puzzle based on differently colored
textures. (done twice)
Challenge 7:
Evoke the feeling of a zoo!
Challenge 8:
Make a ridiculous number of keys available!
Challenge 9:
Include some innocent-looking object that is actually deadly!
Challenge 10:
Create some kind of archvile archive.
Additional Credits to : Captain Toenail, jdredalert, Xim, Enjay, Vader,
HorrorMovieGuy, Finalizer, Amuscaria, Neoworm,
The Ultimate Doomer, NMN, Raz, ItsNatureToDie,
rf`, ViolentBeetle, dotQLL, Ringman, NiGHTMARE,
UAC Project Night-Vision, Chainie_C, HavoX,
msx2plus, Cacodemon187, A Handsome Fridge,
horselessheadsman, LoneAlpha2401, DevilMyEyes,
Doomkid, Alfonzo, and bucket for the resources
used (see "DEMOLIT resources.txt" for specifics)
The Lamp and Fernito for playtesting
Sverre Andre Kvernmo, Scwiba and Ringcaat
for various kinds of inspiration
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* What is included *
New levels : 11
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required :
* Play Information *
Game : DOOM2
Map # : MAP01-MAP14
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles :
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Six months
Editor(s) used : Doom Builder X, Slade 3, WhackEd4, Paint.NET
Known Bugs : The sprite limit can get pretty rough on MAP10!
May Not Run With :
Tested With : Chocolate Doom 3.0.1, Chocorenderlimits 1.5.0, ZDoom 2.8.1, QZDoom 2.0
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
/idgames archive
https://www.doomworld.com/forum/topic/132281
#charlievermin channel in NaNoWADMo Discord (
https://discord.gg/bh6TBTC)