Doom 2, Darklaw!

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Title                   : Darklaw
Filename                : DARKLAW.WAD
Author                  : Jonathan Wright (aka Nelno the Amoeba)
Email Address           : [email protected]
Misc. Author Info       : This is my second WAD.  Check out my first,
                         D2XTREME.  It's bigger than this one and is at
                         least as good (but a little harder).
Description             : a meticulously designed level with challenging,
                         monster engagement.  Made for those of us who don't
                         have anyone to deathmatch with and can't afford
                         long-d calls to Dwango servers.  This WAD brings
                         some of the fun back to single-player WADs.
                         A lot of time was spent making sure textures match
                         up, and that rooms looked genuine.  I think you'll
                         agree that this is not your run-of-the-mill WAD,
                         where somebody placed 250 monsters in a big square
                         room.  IMHO, this is a visual experience.

Additional Credits to   : id Software
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* Play Information *
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Map Number              : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Sure, but I won't claim that it's easy on any level.
New Sounds              : Yes - Door Open\Close, Blazing Door Open\Close and
                         Platform Start\Stop.  These fit better with the
                         low-tech look of the wad.
New Graphics            : No
New Music               : Yes.
Demos Replaced          : DEMO1.  This demo completes the level and shows two
                         of the secrets (one secret is necessary to retrieve
                         a key).

* Construction *
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Base                    : New level from scratch
Editor(s) used          : DoomEd 4.2 - argh!  The reason this level is not
                         bigger than it is is because both DoomEd 4.2 and
                         WindDeu32 v5.42 were incapable of adding more
                         vertexes without introducing _serious_ flaws into
                         the WAD, if not screwing it up totally.  I'm not
                         sure if I've just got too many vertices or it's
                         just an unfortunate quirk with my WAD design.
Known Bugs              : Three small ones, all of which I couldn't fix
                         because DoomEd kept reproducing them no matter
                         what I did and WinDeu trashes a few vertices every
                         time I load the WAD.
                         -Some rogue lines in one sector.  Undetectable
                          except in an editor.
                         -An HOM on one doortrak of a secret door.  There
                          is apparently a double line here, but DoomEd kept
                          making things worse when I fixed it.  It's not
                          too noticable, so I went with the lesser of two
                          imperfections.
                         -The eastern wall of the circular yellow key room
                          will allow the player to pass through when it's
                          supposed to be solid.  Avoid it or hide there in
                          deathmatch.

* Copyright / Permissions *
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Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

The included music, _Darklaw_, is an original composition copyright (c) 1995
by Jonathan E. Wright and may not be used for any purpose other than its
original inclusion in DARKLAW.WAD without express written permission from
the composer, Jonathan E. Wright.


* Where to get this WAD *
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FTP sites:
 ftp.cdrom.com

BBS numbers (people still call these?):

Other:
 Who cares, if you've got the readme, you've got the WAD, right?