Uploaded by RL [redacted]

NOTE: DAEDLUS2.WAD (the first four levels) is included in the zip. It was
originally a separate download.

D3SPRITE.WAD needs sprite markers to run with source ports.
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Title                   : daedalus
Filename                : DAEDLUS2.WAD DAEDLUS3.WAD D3SPRITE.WAD
Release date            : July & September 1995
Author                  : Mike Hardie (Mike H. or "daedalus" on Compuserve)
Email Address           : 102025,3102 (Compuserve ID)
Other Files By Author   :
Misc. Author Info       :

Description             : DAEDLUS2.WAD level names:

                         Level 01: "Outpost"

                         Level 02: "Power Plant"

                         Level 03: "The Chapel"

                         Level 04: "Courtyard"

                         See D2README.TXT for details about DAEDLUS2.WAD.

                         DAEDLUS3.WAD:

                         This .WAD file is the third installment of the
                         "daedalus" series, a replacement for levels 5 and 6.
                         They are, appropriately enough, considerably harder
                         and more complex than any of the previous levels. If
                         you liked the first four levels, you should love
                         these...

                         Level Descriptions:
                         -Level 05, "The Bastion"
                         As you materialize on a teleport pad in a small
                         brick room, the first thing to assault your senses is
                         the putrid smell of rotting flesh.  Turning around,
                         you see that the source of this smell -- a dismembered
                         Archvile chained to the wall.  Not a good sign...
                         But where the hell ARE you?  Glancing up through
                         the skylight (we'll pretend this is Heretic) you see
                         that you have been transported deeper into
                         the mountain range.  The exact nature of this complex
                         eludes you, however -- it must have been mostly
                         constructed by the demonic invaders.

                         In this level, your greatest challenge is the
                         Bastion itself -- two large gates that are virtually
                         crawling with enemies.  If you can pass these, you
                         can escape into the dark tunnels beyond.  Don't be
                         tempted to just run through this last section of the
                         level, unless you're playing it on a really low
                         difficulty level -- on most levels, your only chance
                         is a series of "hit and run" attacks.

                         -Level 06, "Research Labs"
                         You stumble into the darkness of the underground
                         passage, bloodstained and weary from your last battle.
                         Pausing for a moment to catch your breath, you look
                         around.
                         The first thing that becomes clear to you is that
                         these are not natural tunnels.  The walls here are
                         metallic, not earthen, and the now-familiar smell of
                         seeping radioactive ooze permeates the area.

                         You recall some rumours, back before the invasion,
                         that there were hidden UAC research facilities in this
                         part of the mountain range -- soon enough, you'll find
                         out that those rumours were true.  As for the specific
                         type of research involved... well, you'll find THAT
                         out soon enough, too.

                         The darkness ahead fills you with an inexplicable
                         dread, but you really only have two choices: strike
                         ahead into the unknown depths, or turn back and allow
                         the rest of your race to be butchered...

Notes                   : This .WAD was meant to be used in combination with
                         DAEDLUS2.WAD (the first four levels).  If you have
                         that the DAEDLUS2.WAD file, make sure you load DOOM
                         with this command line:
                         DOOM2 -file DAEDLUS2.WAD DAEDLUS3.WAD
                         This will ensure that any resources common to both
                         files will be updated to the newest version. (By the
                         way -- there is no need to get DAEDLUS.WAD, the very
                         first installment.  This is simply an older version
                         of the same levels found in DAEDLUS2.WAD.)

                         Note, however, that the DAEDLUS2.WAD file is not at
                         all necessary.  The main reason for using that file
                         as well is that it will allow all the new sounds to
                         be used with the next two levels.

                         There is another file included in this download,
                         D3SPRITE.WAD.  This file has some new sprite entries
                         which will replace the ordinary Chaingun weapon, but
                         I unfortunately have no access to any program that can
                         make these sprites universally usable.  If you have a
                         program that will let you use the sprites, great; if
                         not, just leave the file alone.

                         The response to my last set of levels was favourable,
                         (though minimal) and here again I would highly
                         appreciate any comments or suggestions.  I would
                         particularly appreciate any kind of suggestion as to
                         how I can make the @#$%ing sprites usable for people
                         without special .WAD tools.
                         Also, I still have no idea whether my levels work
                         in Cooperative Mode or Deathmatch.  If anyone happens
                         to try, please E-Mail me and let me know the results.
                         The levels do have multiplayer and Deathmatch
                         starting points...

Additional Credits to   :
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* What is included *

New levels              : 6
Sounds                  : Yes. This level is meant to be used with all the
                         sounds from DAEDLUS2.WAD, and has quite a few new
                         sounds of its own.
Music                   : No
Graphics                : Yes.  There are a few new wall textures and another
                         new sky texture.  If you have a way to use them,
                         there are also the Chaingun sprites in D3SPRITE.WAD.
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-04 (DAEDLUS2.WAD)
                         MAP05-06 (DAEDLUS3.WAD)
Single Player           : Yes
Cooperative 2-4 Player  : Maybe...?
Deathmatch 2-4 Player   : Maybe...?
Difficulty Settings     : All, though the levels have really only been tested
                         on Ultra-Violence mode.


* Construction *

Base                    : Built from scratch.
Build Time              :
Editor(s) used          : WinDeu 5.23 and DETH (editors), WarmDos (builder),
                         NWT (WAD manipulation), MVP Paint (crappy artwork).
Known Bugs              : Obviously, I'd fix any bugs I _knew_ about.
May Not Run With        :
Tested With             :


* Copyright / Permissions *

Authors MAY use these levels as a base to build additional levels, so long
as they make mention of them in their own accompanying text files and give me
some kind of E-Mail to let me know. (You don't need my permission, I just
want to know if anyone is using the levels).

You MAY distribute this WAD, provided you include this text file. You
may distribute this file in any electronic format (BBS, Diskette, CD, etc)
as long as you include this file intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: