Date Completed         : Jan. 16, 2003
Title                  : Zort 9
Filename               : zort09.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb

Email Address          : [email protected]

Description            : Really (really) dark hellish brick caves sorta map.  It's really
                        dark, so you may want to adjust the gamma.  Ammo may be scarce at
                        times, but remember that the chainsaw is more powerful for reasons
                        you'll find out.  It's very good at taking out things it could never
                        before.

Notes/Credits          : This map will work with ZDoom 1.23 b33 and you can complete it, but
                        a few things will be broken and there will be a few errors.  For the
                        full effect I recommend using ZDoom 2.0's latest beta (36.cab as of
                        this writing).  If you don't have it then go grab the latest .cab file
                        from http://zdoom.notgod.com/lars and enjoy.  If you absolutly MUST
                        use 1.23 please don't email me about errors in it as this was not
                        made for 1.23.


                        - Thanks to Ling, Isle, Rimmer, arioch and msquid for testing
                        and feedback.
                        - Thanks to Daniel "Tormentor667" Gimmer for tnt2.wad which was
                        where I got the design for the skybox in this map
                        - Thanks to Randy and all the folks on the ZDoom and Doomworld
                        editing forums


     ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad (ZDoom 2.0)
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : Yes, for the polyobjects and ambient sounds.  Thanks to Q1, Q2 and HL.

New Graphics            : A modified flat was used for the skybox and a few other misc things
                         like Hexen candles.

New Music               : Yes, Julian was nice enough to make me a custom track, though I
                         had to knock down the quality a bit in the interest of file
                         sizes.

* Construction *

Base                    : Scratch

Editor(s) used          : WadAuthor, Warm, Wintex, PSP, various text editors, Dehacked,
                         ZDoom's internal nodes builder used for the final build (after
                         a lot of effort and borking the entire map).

Build time              : Amazingly, only like a week, but I'm jobless and on vacation from
                         school, so I had nothing better to do.

Known Bugs              : Sometimes the moving sectors in the final area behave weirdly due to
                         the monsters.  I've done my best to minimize it, but for the most part
                         it's out of my control

                         There's also a few minor polyobject issues.  If you want to remove
                         them all, open the level up in an editor, move a linedef or vertex
                         around slightly and then open it in ZDoom.  That way ZDoom 2.0 will
                         use it's internal nodes builder on the map and remove any polyobject
                         bleeding.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).