**SPECIAL NOTES**

This wad now works in both the latest Official release of
ZDoom (2.1.x editions) as well as GZDoom.

However, there seem to be some very slight issues regarding GZdoom... The
fusion cannon's alt-fire doesn't want to work right and the Dynamic Lighting
support is very incomplete. I would recommend standard ZDoom, although I've
made sure that it doesn't crash insanely in GZDoom as well... or at least,
I hope it doesn't! :P


Because of the complex nature of this wad, some people tend to get stuck
in places in some of the maps, so I've included a FAQ in a seperate
texfile: zendyn_f.txt. If for some reason you get stuck, check there BEFORE
you ask me something. If you're absolutely sure that your problem isn't
mentioned anywhere in the FAQ, don't hesitate to e-mail me about it. :P

Finally, in order to view the intro correctly, you need a resolution of
800x600 or higher. Sorry for the inconvienience or anything. :P


Okay, now onward with the standard textfile formation thing or whatever.

===========================================================================
Archive Maintainer      : You Are Ty.
Advanced engine needed  : Zdoom (2.1.0 or higher)
Primary purpose         : Single Player
===========================================================================
Title                   : Zen Dynamics
Filename                : zendyn_x.wad
Revision                : Version 2.5
Initial Release         : June 25, 2005
Anniversary Release     : June 25, 2006  (Happy anniversary, Zen!)
/Idgames Release        : November 18, 2006  (About time... !)
Author                  : Xaser "The Conqueror"
Email Address           : [email protected]
Other Files By Author   : Tons of weapon replacements, SHiTWADS series, and
                         I.C.T.O.A.N.
Misc. Author Info       : Master of Weapon Mods and such.

Description             : One seemingly random day, I was sitting around doing
                         nothing... when it hit me: The perfect way to make
                         true reloading weapons in Zdoom. It worked like a
                         charm in an example wad I put together, but I thought
                         that a simple demo wad with a single test level would
                         not do the reloading trick any justice... so two weeks
                         later, I brought you this:
                         Zen Dynamics, a Zdoom Revolution.

                         Zen is a 7-level partial conversion, with 10 new guns,
                         complete with reloading, new baddies, music, textures,
                         you name it. It has some pretty damn memorable
                         moments, particularly in Map04 and Map07, and is not
                         just some quickly thrown together wad.

                         This wad was originally released on the ZDoom forums,
                         as a "public beta" of sorts, before releasing to the
                         /idgames archive for all you crazy people to enjoy. :P

                         The initial release only took two weeks to finish, but
                         as always, it was littered with random bugs and such.
                         I released several revisions that fixed said bugs,
                         but I got bored at just fixing minor stuff... so for
                         the fabled 2.0 release, I added several things: a new
                         level, a new weapon, and some story elements and such.

                         And now, I present you with the Anniversary Edition,
                         packed with tons and tons of new features -- Altfires,
                         Two more new weapons, and a brand-new map, Core Zero,
                         perfect for mass-destruction addicts! :P

                         Yes, there's a small storyline involved, with the
                         usual stuff like gateways and UAC and such, but the
                         intro does a pretty good job at telling it, IMO. :P

                         The highlight of the wad is probably the weapons,
                         which are pretty much a first in Zdoom history. Just
                         the combination of advanced weaponry with Zdoom
                         features like ACS and portals (which I know you'll
                         love so much more after you've played Map04).

                         Either way, it's been way too long since I've released
                         anything memorable, and I guarantee you will not
                         forget this wad. :P Sorry for all the bragging and
                         such, but hey.... it's true. :P

Additional Credits to   : SPECIFIC CREDITS:

                         Maps:

                         Malcolm Sailor - Mega-huge thanks for msscraps.zip
                         (in the prefabs directory at /idgames). Most of the
                         levels are based on something-or-other from that set.
                         Thanks, man! :P

                         B. Vanatta - Whatever the B. stands for, does it even
                                      matter? Anyway, the base for Map02 was
                                      obtained from his Danzig15.wad deathmatch
                                      map. Muchas gracias y cosas!

                         Zero Prophet - A bit of 'ghostwriting' in a couple
                                        areas -- he created a the
                                        'background' scenes in two maps:
                                        Map08's city skyline and Map03's
                                        outdoor fight-scene. Kick ass. :P

                         Weapons:

                         NMN - Kickass weapon artist. He's responsible for
                               creating the Assault Rifle.
                         Corrupt Marine - the Dual Plasma SMGs and the
                                          fusion cannon are his work. Keep up
                                          the insanely awesome work!
                         Scero - He drew the graphics for the Scorcher weapon.
                                 Nice work!
                         Shinjanji - He did the hand for the Bloodsphere
                                      weapon, which fits perfectly. Good job!
                         Xenophon - Created the awesome bullet casing code,
                                    used in the game's bullet weapons.
                                    I still can't thank you enough for that!
                         Caligari_78 - Creation of the new and improved
                                       bullet puffs. Your name shall live on
                                       forever or some such! :P


                         Monsters:

                         LilWhiteMouse - The genius behind the Hell's Battery,
                                         which is possibly the most awesome
                                         enemy ever created! She was also the
                                         first one to create the boss health
                                         bar script, although I scripted my
                                         version myself. Anyway, big huge
                                         thanks to her!

                         Misc. Graphics:

                         Apothem - Created the menu graphics and such, which
                                   kick total ass and such!
                         MasterOFDeath - Put together the DOOMDEFS lighting
                                         definitions for use with GZDOOM...
                                         I can't believe I forgot about this
                                         for 2.5's release. ;P


                         Bug testers:

                         Belial - Found LOADS of bugs everywhere, ranging from
                                  weapons to maps, and everything in between.
                                  Thanks a hell of alot and stuff!
                         Zero Prophet - He's probably played the wad more than
                                        anyone else... myself included. Nearly
                                        everything in the wad has been
                                        bugtested hundreds of times, so muchas
                                        gracias, mi amigo!
                         Pika135 - Discovered a strange bug where you could
                                        jump through the windows to Map04's
                                   supercharge room, therefore getting stuck.




                         RANDOM CREDITS:

                         (in no order whatsoever) Randy, Id, Graf Zahl,
                          Grubber, Malcolm Sailor, KronoS, Vegeta, Cory Whittle,
                         Scero, Chilvence, WildWeasel, Chronoteeth,
                         TheDarkArchon, Xenophon, Dron, Edward, NMN,
                         Corrupt_Marine, Maggot_Army, Nanami, Assmaster,
                         Destroyer, Giest118, Pink, Cyber-Menace, QBasicer,
                         BioHazard, GeeDougg, Espi, DD_133, Cyb, Bouncy,
                         Tormentor667, LilWhiteMouse, Quasar,
                         The Ultimate Doomer, Daniel, TeamTNT, Enjay,
                         Shinjanji, Belial, HobbsTiger1, Phobus, Kirby, Biff,
                         HotWax, Carnevil, Russel Pearson, Valve Software,
                         MasterOFDeath, ACE Team Software,
                         Rage, Purple Motion, Acidbox, Timelord, Maelcum,
                         Capcom (for DMC, heh), Ebola, Hyena, Tom_D,
                         Metamidnight, Jazzy, Zandor, B. Vannatta, Speed Racer,
                         my Mom, God, and whoever operates the section of my
                         mind that controls dreams, for that dream I had last
                         night where I beat the crap out of that evil kid I
                         hate so much at school... Okay, a bit off topic, but
                         it was certainly awesome while it lasted. :P

                         I don't even know why I'm thanking over half of these
                         guys, but oh well. :P
===========================================================================
* What is included *

New levels              : 7 or so
Sounds                  : Yes
Music                   : Si:

                         Map01: "Numb", by Rage
                         Map02: "Zen Dynamics", by Xaser
                         Map03: "War Stars", by Jeroen Tel
                         Map04: "4th Dimension", by Rage
                         Map05: "Shadowrun", by Purple Motion
                         Map06: "No Truth", by Rage, edited by Xaser
                         Map07: "Rush of Freedom", by Acidbox, edited by Xaser
                         Map08: "Guild of Sounds", by Rage
                         Map00: "RPG-Explosion", by Cyn, edited by Xaser
                         Title: "Yellow Movement", by Rage
                         Intro: "Deeper Inspiration", by Acidbox
                         Brief: "VorteX", by Timelord
                         Inter: "Dark Sun", by Xaser
                         Boss1: "Neutron Spirits", by Xaser
                         Boss2: "Mundus's Theme", from Devil May Cry
                         Speed: "Crazy Speed Mix", by Maelcum
                         Victory: "Martian Space", by Xaser
                         Ending: "Light-Years", by Rage
                         Escape: "Drakk Attack", by Legend (the Unreal II Devs)

Graphics                : Yes! New weapons, monsters, you name it. :P
Dehacked/BEX Patch      : Yes
Demos                   : No, because Zdoom is weird when it comes to demos. :P
Other                   : DECORATE, DECALDEF, SNDINFO, and all that Zdoom stuff.
Other files required    : Zdoom 2.1.x editions or GZDoom.


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP07 and then some.
Single Player           : Designed for
Cooperative 2-4 Player  : No (too scripted in some maps)
Deathmatch 2-4 Player   : No (definately not)
Other game styles       : Yes (No)
Difficulty Settings     : Yes (er, at least, I think so. :)
Extras                  : Eh? What extras? Well, there are two very special files
                         included in the release, in addition to zendyn_x.wad:

                         zendyn_f.txt : The official Zen Dynamics FAQ... that's the same
                                         one I used to tack on to the bottom of this
                                         textfile in all the beta releases. I seperated
                                         it "for both clarity and confusion" (Zero-ism).
                         zenblack.wad : In case the standard Doomguy hands don't quite
                                         tickle your fancy, this add-on is for you.
                                         Load over the main Zen wadfile and it will add
                                         black gloves to all the weapons instead of those
                                         ugly fleshtone things he's always seen wearing.
                                          :P


* Construction *

Base                    : Most are based off levels found in msscraps.zip, found
                         in the /idgames/prefabs directory. Bigass thanks to
                         Malcom Sailor for the maps and stuff. :P Map02 is
                         based on danzig15.wad, so thanks to B. Vanatta for
                         making that map. :P (Don't worry, both of the
                         textfiles to these wads allowed modified levels and
                         stuff, so try not to complain or anything. :P)
Build Time              : As of version 2.5, exactly ONE YEAR. Happy anniversary!
Editor(s) used          : Doom Builder, XWE, Sound Recorder, Paint Shop Pro,
                         Windows Paint, Notepad, Impulse Tracker,
                         and so on and so forth. :P

Known Bugs              : There is a minor HOM on the outdoor part of Map04, but
                         that's due to the dodgy rendering of the portals and
                         such. Blame Doom's quirky rendering engine. :P
                         Hopefully, you won't even notice it's there. :P

                         Also, the interior room of Map04's cathedral tends to
                         slow down the game a hell of alot, so I hope you have
                         a fast computer. :P

                         Running the wad with GZDoom fixes both of these
                         problems, but not the following one...

                         Due to Map08's complexity, many of the outdoor areas
                         have the infamous 'sky clipping' effect (ie, a portion
                         of sky obscures other structures when it's blocking
                         your view... you'll understand what I mean).
                         Unfortunately, this is impossible to fix without
                         spending days splicing the level and rebuilding
                         EVERYTHING using portal effects, which would be time
                         consuming and slow down the wad like hell on a stick.
                         Sorry for the inconvenience... just blame Zero. :P

May Not Run With...     : Anything other than Zdoom 2.1.x editions or GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, as long as you credit me in some form.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

You MAY swallow a nuclear bomb whole in hopes of committing suicide, provided
that you make sure the bomb does not have any sharp objects on the outside,
because that may cause accidental disembowelment. Permissions have been
obtained from manufacturers of nuclear warheads for any bombs that may
be used in this event.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.