===========================================================================
Archive maintainer      : This is a text file update which updates the
                         "Known Bugs" to, most notably, add a bug which
                         occurs only in one specific family of source
                         ports.  The level itself is unchanged.
Date of update          : February 17, 2016
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Year 22 -A Rock and a Hard Place-
Filename                : YEAR_22.WAD
Release date            : December 28, 2009
Author                  : Eric "The Green Herring" Baker
Email Address           : [email protected]
Other Files By Author   : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
                         21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
                         32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
                         Plutonia 2 (music), 32in4-8 (MAP21), SargeBaldy
                         Speedmapping Compilation #21 (MAP02),
                         Claustrophobia 1024 (MAP01/MAP06), Maps From
                         Memory (E1M3), The Fireworks Factory, Doomworld
                         Speedmapping Compilation #21 (MAP04), Greenwar II
                         (MAP31 detailing,) 32in24-9 (MAP02/MAP20/MAP30)
Misc. Author Info       : A college student with too much free time on his
                         hands.  Not related to Nick Baker.

Description             : No wonder that warp facility was abandoned; it
                         was overrun by the dead and the damned!  With
                         your fists, armor and helmet covered in demonic
                         blood, you spy the structure in the center of the
                         base.  The description of the base by your
                         superiors included many details, more than you
                         ever needed to know; a white pad with four
                         pentagrams on it was not one of them.  Sighing,
                         you approach the pad, and give it a gentle tap
                         with your foot.  After all, if nothing seems to
                         be powering it, nothing's going to happen,
                         right?

                         Wrong.

                         In the blink of an eye, you find yourself in
                         what can charitably be called a canyon.  In front
                         of you, you see a rusted, metal tower, carrying a
                         keycard which glistens in the light, nearby of
                         which are the remains of an unlucky soldier.
                         Behind you, you hear the sound of rushing water.
                         You quickly notice two things that are a bit off.
                         One, the rocks supporting the teleport pad are
                         identical to the ones in that base.  The other is
                         that while you've only aged a few seconds, it
                         feels like a whole year has passed.  With a tight
                         grip on your guns, you step down, and then up to
                         find that the pad no longer works.  With a sigh,
                         you decide to head past the tower to investigate.

                         If you ever find a way back home, you're gonna
                         have a /lot/ of explaining to do.

                         * * *

                         This is the sequel to 2008's Year 21 -The
                         Vanishing Point-.  The WAD is built such that if
                         you load it after YEAR_21.WAD on the command
                         line, you can play this and the previous level in
                         order.  Thus, it's on MAP02.  There's even a
                         level name graphic for the previous level in case
                         you do this.  Anyway, this rocky region is /much/
                         more difficult than the previous level, with
                         fiendish mobs that battle you in tight quarters.
                         Skill levels are implemented, so if you're
                         having trouble taking the hellspawn down, just
                         play the level on Hurt Me Plenty or lower.
                         Nevertheless, it can be completed whether or not
                         you start from scratch, or get here from Year 21.
                         A little hint: It's best to leave the first
                         group of monsters alone till you get a better
                         weapon.

                         In case you're wondering, this was meant to be
                         a 24-hour speedmap on my 22nd birthday, similar
                         to the previous level, but numerous interruptions
                         (apart from my family's celebration) conspired
                         to make the attempt a failure.  Namely, the
                         tendency for the original Doom Builder to crash
                         when entering 3D Mode.  A lot.  In spite of all
                         this, I promised myself to finish it before the
                         end of the year.  Then, on July 27, the original
                         version was obliterated by an unexpected wipe of
                         the hard drive it was stored on.  Soon, I set
                         about recreating this level from memory, this
                         time using Doom Builder 2, and in less than 24
                         hours, I finished doing so.  And then, in
                         September, the computer itself got messed up, but
                         fortunately, I was able to save that version of
                         the level.  In late December, I finally finished
                         it.  So there you have it.

                         Anyway, enjoy the level!

Additional Credits to   : Pascal vd Heiden (CodeImp) for creating Doom
                         Builder 2 (but not Doom Builder 1, whose many 3D
                         Mode crashes made the original attempt a
                         failure;) esselfortium for playtesting; Espi,
                         Nick Baker, and the Darkening Team for some of
                         the custom textures used in this level; id
                         Software for making Doom (naturally;) and my
                         friends and family for remaining awesome as
                         always!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes ("Your Time Is Long Overdue";
                              started on February 15, 2009;
                              0:00-1:36 recreated between July 31 and
                              August 1, 2009 due to the hard drive wipe;
                              finished on December 27, 2009)
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : At least five days (original version,) and then
                         about five months (recreated version)
Editor(s) used          : Doom Builder (original version only,) Doom
                         Builder 2 (recreated version,) SLumpEd, Paint
                         Shop Pro 5, Anvil Studio, CleanWAD 1.54
Known Bugs              : In Boom (and related ports,) if you leave some
                         enemies alive before climbing up in the
                         northernmost room, it's possible for them to
                         block you if you try to jump back down instead
                         of descending the stairs.  This isn't a bug in
                         design so much as a bug in the engine that
                         TeamTNT never fixed.

                         Also, depending on the source port you use or
                         what your sound card is, the music in this level
                         may not play correctly (the second note occurs
                         too early, the first few sawtooth notes get cut
                         off, etc.)  Examples include all versions of
                         ZDoom prior to 2.8.0.

                         Finally, in all ZDoom-based ports, there is an
                         engine bug which causes the chaingunners in the
                         last part of the level to teleport onto a
                         computer panel and underneath the floor, solely
                         because their hitboxes overlap the sector
                         behind them when they teleport in.  This does
                         not occur in any other source port in existence,
                         including Boom itself, so this isn't a bug in
                         design either.
May Not Run With...     : Doom2.exe, or any port that isn't
                         Boom-compatible


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors