===========================================================================
Advanced engine needed : Boom-compatible
Primary purpose : Single play
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Title : Wretched Flesh
Filename : wretchedflesh.wad
Release date : July 11th 2022
Author : HALFCOOL
Email Address : [redacted]
Description : Summary
---------------------------
Wretched Flesh is a 5 level Doom2 mapset that
requires a Boom-compatible source port. It uses a
dehacked patch to make gameplay modifications. All
maps take about 20-30 minutes to UV-Max. All maps
have at least 1 big arena fight. Difficulty
settings are implemented.
MAP01 "Outstanding Dues": A city inhabited by
demons.
MAP02 "Core Foundry": A concrete mega-factory with
undead laborers.
MAP03 "Aortic Anomaly": Shamble through a remote
town that contains a portal to places unknown.
MAP04 "Powers That Be": Perform some cost-cutting
measures in the Anomaly's executive region.
MAP05 "Matters of Heart": Enter the Anomaly's core
and bring about a forgone conclusion.
Story
---------------------------
The anthropocene has come to an end. The demons
have complete control over Earth. Humans that were
not outright killed were kept alive for macabre
rituals. A curiosity these sacrifices demand is
that the victim must be healthy and well fed. This
will prove to be their undoing. You've used your
recovered vitality to train stronger than you ever
were before.
If anyone can stop this it would be you. A debt is
being collected tonight.
DeHacked
---------------------------
The situation has evolved since you last took up
arms against the demons...
While you were in demonic custody, you took the
liberty to train with your FISTS.
You have developed a combo; quick left hand jabs
followed up by a powerful haymaker.
REFLEXES are without a doubt the most important
skill in your profession.
You are able to consistently catch a fly between
your index finger and thumb after all your
training. You will be able to switch your weapons
faster, especially to your fists and the rifle.
Your PISTOL was lost when you were captured, but
the RIFLE that your prison guard carries look like
a suitable replacement.
Their rifles fire an accurate double round burst
with each pull of the trigger. Snazzy.
The UAC CHAINGUN had to be routinely cleaned and
often needed parts replaced. Somehow, you doubt the
demons have been taking good care of these fragile
weapons. They've also made some illict modification
to make it shoot faster.
Expect a faster fire rate but slower spindown
times. The rifle will be your goto for long
distance engagements.
Your undead FORMER HUMAN comrades have also been
training it appears.
They now fire 2 shot volleys, making them a doubly
more deadly threat.
Additional Credits to : Credits
---------------------------
Nick Baker for the "Useful Flats" texture pack and
Gothic for "Patched up Textures"(PatchTex). Both
can be found on Realm667.
Kuro_mahoh for his sky textures:
https://www.doomworld.com/forum/topic/119181-kuros-sky-textures/
BossBrain sprites come from this gif:
https://commons.wikimedia.org/wiki/File:CG_Heart.gif
Fist sprites from this thread :
https://forum.zdoom.org/viewtopic.php?f=37&t=50920
Heartbeat Sound -
https://freesound.org/people/InspectorJ/sounds/485076/
Monolith Productions for Blood, which I took the
health bonus sprites from.
Dioxine for some sprites.
Large Cat for playtesting.
Id Software for their game engine <3.
Midi list
---------------------------
Titlescreen: "Opening to Hell" from Doom 2 - Robert
Prince
Intermission: "Untitled" from Doom - Robert Prince
Intermission text: "The End of Doom" from Doom -
Robert Prince
MAP01: "Triangular Currents" - pcorf
https://www.paulcorfiatis.com/music.html
MAP02: "The Demons from Adrian's Pen" from Doom -
Robert Prince
MAP03: "Bigfoot" from Command & Conquer Red Alert -
Gecko Yamori
https://www.vgmusic.com/file/2497b3939c93815d1629ae9b7a59ae88.html#disqus_thread
MAP04: "DOOM" from Doom 2 - Robert Prince
MAP05: The Underworld from Quake II - Jay Reichard
https://www.vgmusic.com/file/ebd39719279a44ed8e77cf952c0b262e.html#disqus_thread
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* What is included *
New levels : 5+1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP06
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 3 months of on and off work
Editor(s) used : Slade3, UDB, GIMP
Known Bugs : None
May Not Run With : Vanilla source ports
Tested With : DSDA-Doom 0.24.1 and GZDoom 4.71
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors