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Advanced engine needed : Limit Removing
Primary purpose : Single play
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Title : Witching Hour
Filename : witchinghour.wad
Release date : 12 April 2025
Author : EANB
Email Address : [redacted]
Other Files By Author : Glaive 1-3, Warglaive, Midnight
Description : In folklore, the witching hour is a time of night
that is associated with supernatural events,
whereby witches, demons and ghosts are thought to
appear and be at their most powerful...
Witching Hour is a set of 8 maps (+1 unbeatable
finale map) for Doom 2 that will take you through
dark forests, rotting bogs, lost tombs and
forgotten temples. The maps aren't long and overall
it might take around an hour to beat. The
difficulty ranges from moderate to very hard,
though you won't need to be a Doom god. Difficulty
levels are supported and will reign in the
challenge significantly.
This set is my first time experimenting with custom
monsters. It features a couple old favorites and
one that is mostly new.
Important: Monster mods might not play nicely with
the dehacked monsters. Weapon mods will be fine.
Pistol starts or continuous play is fine,
continuous will just be easier.
Freelook is fine. Jumping is not.
Additional Credits to : Music:
Map1: Halls of Wandering Spirits by Myrgharok
Map2: Fallen Sun by Jimmy
Map3: Unused Plutonia 2 track (sourced from 3
heures d'agonie 2 Map21)
Map4: Temple of the Ancients from Final Fantasy 7
Map5: Vision 5-1 from Klonoa: Door to Phantomile
Map6: Lunatic Pandora from Final Fantasy 8
Map7: Huline Temple from Lands of Lore 2 (AV Map8)
Map8: Lair of the Bitchmaker by Bucket
Map9: Maiden in Black from Demon's Souls
Title and Text screen: The Closing Encounter from
Klonoa Door to Phantomile
Textures:
32-in-24-15 + grass from Valiant
Sprites:
The modified cacodemon (I call it the Geist) uses
the Abaddon sprites from Realm667
Dead/Swamp Trees from Realm667
Small Trees and Bushes from Realm667
Melee Revenant from Realm667
Other sprites from Castlevania Dawn of Sorrow.
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* What is included *
New levels : 9
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-9
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 4 months
Editor(s) used : Ultimate Doom Builder, Slade, Sekaiju
May Not Run With : Other mods that change the zombieman, Commander
Keen, and Wolfenstein SS.
Tested With : DSDA, GZDoom, Woof, Crispy
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors