===========================================================================
Advanced engine needed : MBF21
Primary purpose : Single play
===========================================================================
Title : What Lies Beneath
Filename : whatlies
Release date : 30.06.2023
Author : ViolentBeetle, Muumi, LordEntr0py, Pegleg, DFF,
WeirdSandwich, Dac, myolden and Shawny
Email Address : [redacted]
Other Files By Author : Hellevator, Skulltiverse, Solar Struggle
Description : What Lies Beneath is a private project made by some
of the contributors in Hellevator, Skulltiverse and
Solar Struggle community projects. It features 11
maps created
You have heard rumors of demonic activity in an old
gothic mansion. But there's more to it than meets
the eye. Time to find out... What lies beneath.
This is an MBF21 project using a lot of custom
decorations created in Dehacked. It's primarily
tested in DSDA-Doom, and should run correctly on
all MBF21-compatible ports, including newer
versions of GZDoom
Additional Credits to : The wad mainly uses 32-in-24-15tex texture pack and
decoration spites from Realm667. Additional
textures are procured from various sources, mainly
Doomworld's "share your textures" thread.
Intermission pictures made by Muumi, custom sprite
made by BluePineapple72
Full credit breakdown, including individual mappers
and MIDIs, as well as graphics, can be found in
credits.txt inside the archive, and the lump of the
same name in the wad itself.
In addition graphics within the WAD have marker
lumps to help identify their origin.
===========================================================================
* What is included *
New levels : 11
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP11
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About 8 months
Editor(s) used : UDB, SLADE3, Eureka
Known Bugs : There's no known bugs when ran on a correct port
with correct compatibility (cl 21), but a few
obvious compatibility issues were discovered. In
GZDoom they should be stamped out with ZMAPINFO
setting, however there's no guarantees. If you have
any of the following, check your compatibility:
- Trees don't appear on the front yard in MAP01
(Dead giveaway your port is old)
- Staircase on MAP03 assembles incorrectly and
yellow key is inaccessible
- You fall through the railing in the generator
room on MAP04, or later in the same map - through a
forcefield
May Not Run With : Anything that doesn't have MBF21 support
Tested With : DSDA-Doom 0.24.3, GZDoom 4.8.2
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Official Doomworld thread:
https://www.doomworld.com/forum/topic/135165