===========================================================================
Archive Maintainer      : Ty Halderman
Advanced engine needed  : Limit Removing
Primary purpose         : Single + coop play
===========================================================================
Title                   : Vae Victus 2
Filename                : vv2.wad
Release date            : 09/10/06 *updated 10/26/2006*
Author                  : Derek Braun (Dittohead)
Email Address           : [email protected]
Misc. Author Info       : 23 year old doomer. 5th public release.
Other Files By Author   : vv.zip, rebornep.zip


Description             : Vae Victus II is an all new level set for Doom 2
                         utilizing new graphics and music. The episode
                         consists of 7 levels of varying themes and
                         difficulty. The first Vae Victus was an attempt
                         to honor the traditional gameplay of Alien
                         Vendetta and other classic megawads; however,
                         VV2 is a more balanced approach that provides
                         challenging battles without the swarms of
                         roaming enemies.  The architecture is improved
                         over last year's offering, and is more refined
                         in it's concept and design. I am a classic
                         doomer at heart, so I decided to keep this wad
                         compatible with every source port that allows
                         for limit removing. Co-op play is also
                         supported, as are difficulty settings. In
                         addition, every map can be beat from pistol
                         starts.

                         If you enjoyed Vae Victus, I have no doubt that
                         you'll enjoy Vae Victus II.

Additional Credits to   : Beta Testers: Bloodshedder, Use3d, Huy Pham, Mike
                         Reinerz. M_Doom graphic created by Acylictor.
                         Midi compositions taken from Castlevania, DOOM,
                         House of The Dead, Mortal Kombat 2, Resident Evil 2
                         New Textures were borrowed from Afterglow's Texture
                         Resource; Nick Baker. Additional Beta Testing provided
                         by Belial and Hawkwind.
===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 07
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : August 2005 - September 2006. Maps 01 through 05
                         were made between January '06 and July '06.
Editor(s) used          : Doombuilder, XWE, Deepsea.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors