===========================================================================
Advanced engine needed  : GZDoom 1.1.0 or newer
Primary purpose         : Single play
===========================================================================
Title                   : Testae Virtus
Filename                : virtus.wad
Release date            : 18.12.08
Author                  : Jekyll Grim Payne aka zer0 aka Ashigaru
Email Address           : [email protected]
Other Files By Author   : Dbeauty.wad (and newer versions), painkill.wad,
                         wizard2.wad, runngun2.wad and a dozen unreleased
                         ones

Description             : Original idea was to create a 4-level megawad
                         containing levels of absolutely different styles
                         (medieval, hi-tech, hell, etc.). For numerous
                         reasons I failed to create it. Testae Virtus (The
                         Castle of Skull) is one level in medieval style.
                         Mostly it was impressed by Shadowman's great
                         Cheogsh and Hexen. It is a big castle, mostly
                         skull-themed (which is original, as usually we
                         see various hell castles), filled with mostly new
                         monsters (and some old ones too). I didn't
                         change weapons, though, to preserve original
                         gameplay.

                         You are invulnerable during the cuscenes while
                         the camera is changed, so don't worry. Also,
                         most of them usually can't be triggered while
                         you're fighting someone.

                         The wad features no finishing statistics, hidden
                         places aren't marked as secrets. The falling
                         damage is forced, both for player and for
                         monsters. In this aspect gameplay is more
                         Hexen-ish than Doom-ish.

                         Also this is some kind o rebirth of my very old
                         and one of the very first levels I created. It
                         was called "Kyragem" and represented the final
                         episodes of an old adventure Legend of Kyrandia.
                         Now I'm much more skilled in Doom modding and
                         mapping, so Testae Virtus is something with
                         Kyragem atmosphere, but much more detailed. Don't
                         misunderstand me, Testae Virtus is not a
                         representation of Legend of Kyrandia. However, I
                         used three midi tracks from LoK.
                         Kyragem.wad was released only among Russian Doom
                         Community and it isn't an interesting work.

                         Maybe once I'll be able to compile the levels and
                         finally release that project, or maybe I'll be
                         releasing what I can do when I can one by one.
                         Who knows.

Additional Credits to   : id Software for Doom, Raven for Hexen, Westwood
                         for The Legend of Kyrandia and music, Shadowman
                         for Cheogsh, Tormentor667 for Realm667, authors
                         of the monsters for the monsters and anyone whose
                         resources I used and for some reason forgot to
                         mention
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Decorate, dynamic lighting
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Over two months with long breaks, hard to say
                         exactly
Editor(s) used          : Doom Builder, XWE, Photoshop CS2, Sound Forge 6.0
Known Bugs              : visual bugs with polyobjects and possible lags in
                         some areas; also you may get suck into some
                         polyobject doors, use IDCLIP (NOCLIP) in case;
                         that's all I know
May Not Run With...     : old GZDoom, Skulltag and surely won't run with
                         any other ports


* Copyright / Permissions *

Authors MAY use the graphics, sounds and other contents of this file as
a base for modification or reuse.
Permissions have been obtained from original authors for any of
their resources modified or included in this file.

Authors MAY NOT use the level contained in this file as a base for their
own levels.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors