===========================================================================
Advanced engine needed : GZDoom 1.1.0 or newer
Primary purpose : Single play
===========================================================================
Title : Testae Virtus
Filename : virtus.wad
Release date : 18.12.08
Author : Jekyll Grim Payne aka zer0 aka Ashigaru
Email Address :
[email protected]
Other Files By Author : Dbeauty.wad (and newer versions), painkill.wad,
wizard2.wad, runngun2.wad and a dozen unreleased
ones
Description : Original idea was to create a 4-level megawad
containing levels of absolutely different styles
(medieval, hi-tech, hell, etc.). For numerous
reasons I failed to create it. Testae Virtus (The
Castle of Skull) is one level in medieval style.
Mostly it was impressed by Shadowman's great
Cheogsh and Hexen. It is a big castle, mostly
skull-themed (which is original, as usually we
see various hell castles), filled with mostly new
monsters (and some old ones too). I didn't
change weapons, though, to preserve original
gameplay.
You are invulnerable during the cuscenes while
the camera is changed, so don't worry. Also,
most of them usually can't be triggered while
you're fighting someone.
The wad features no finishing statistics, hidden
places aren't marked as secrets. The falling
damage is forced, both for player and for
monsters. In this aspect gameplay is more
Hexen-ish than Doom-ish.
Also this is some kind o rebirth of my very old
and one of the very first levels I created. It
was called "Kyragem" and represented the final
episodes of an old adventure Legend of Kyrandia.
Now I'm much more skilled in Doom modding and
mapping, so Testae Virtus is something with
Kyragem atmosphere, but much more detailed. Don't
misunderstand me, Testae Virtus is not a
representation of Legend of Kyrandia. However, I
used three midi tracks from LoK.
Kyragem.wad was released only among Russian Doom
Community and it isn't an interesting work.
Maybe once I'll be able to compile the levels and
finally release that project, or maybe I'll be
releasing what I can do when I can one by one.
Who knows.
Additional Credits to : id Software for Doom, Raven for Hexen, Westwood
for The Legend of Kyrandia and music, Shadowman
for Cheogsh, Tormentor667 for Realm667, authors
of the monsters for the monsters and anyone whose
resources I used and for some reason forgot to
mention
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Decorate, dynamic lighting
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Over two months with long breaks, hard to say
exactly
Editor(s) used : Doom Builder, XWE, Photoshop CS2, Sound Forge 6.0
Known Bugs : visual bugs with polyobjects and possible lags in
some areas; also you may get suck into some
polyobject doors, use IDCLIP (NOCLIP) in case;
that's all I know
May Not Run With... : old GZDoom, Skulltag and surely won't run with
any other ports
* Copyright / Permissions *
Authors MAY use the graphics, sounds and other contents of this file as
a base for modification or reuse.
Permissions have been obtained from original authors for any of
their resources modified or included in this file.
Authors MAY NOT use the level contained in this file as a base for their
own levels.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors