===========================================================================
Advanced engine needed  : GZDoom 4.0.0 or newer in hardware accelerated
                         mode.
Primary purpose         : Single play
===========================================================================
Title                   : Verdant Citadel
Filename                : vercit.wad
Release date            : 2019-05-17
Author                  : Dennis "Exl" Meuwissen
Email Address           : [redacted]
Other Files By Author   : dop, dop2, colorgrd and more.

Description             : You've reached the shore of the Verdant Citadel,
                         a stone bulwark on an island in an endless sea.
                         It is inhabited by undead demonic caretakers
                         who are responsible for keeping blood-thirsty,
                         pain-delivering space marines like you from
                         gaining a foothold. But that's never given you
                         any pause before...

                         Narrative fluff aside, I wanted to get better at
                         non-linear layouts so ended up making this map.
                         It is about as non-linear as I could stand to
                         make it, and as a result there are a few ways to
                         approach it. Some routes are a little easier,
                         some a little harder. Playtime is estimated
                         between 25 and 35 minutes at Ultra-Violence.

                         Recommended to be played with GZDoom's lights.pk3
                         and brightmaps.pk3. Compatible with the sprite
                         fixes and brightmaps from
                         https://forum.zdoom.org/viewtopic.php?f=19&t=36713
                         (d2spfx19.wad and gzd_brightmaps*.pk3)

                         The color grading effect used by this map might
                         not work well on some hardware\software. If the
                         title map's colors are distorted or you just want
                         to disable it, there is an option to do so in the
                         Display options > Hardware renderer >
                         Postprocessing menu, or you can set the
                         r_colorgrading console variable to false.

                         Jumping and crouching are disabled through MAPINFO
                         as the map is not designed with those options in
                         mind, but freelook is available.

Additional Credits to   : Tree sprites by osjclatchford
                         Tree sprites by Raven Software
                         Various textures from Gothic DM
                         "City of Ruins" and "Titan" by KhydroDjent
                           https://soundcloud.com/khydrodjent-1
                         DooMAD for textures from his StalungCraeft
                           texture pack - https://www.doomworld.com/forum/topic/102599-stalungcraeft-texture-pack/
                         Water caustics shader by Dave Hoskins
                           https://www.shadertoy.com/view/MdlXz8
                         Bethesda Studios for ambient sound effects
                         Special thanks to all playtesters:
                           _metal_
                           AL-97
                           Benjogami
                           BlackFish
                           CyberDreams
                           deathzero021
                           DooMAD
                           elend
                           Enjay
                           Gez
                           Kroc
                           Malefication
                           neoworm
                           Odorousbag87
                           ReaperAA
                           seed
                           SpockRC
                           Suitepee
                           tmorrow
                           Yugiboy85
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Did not keep track, but seemed like ages.
Editor(s) used          : GZDoom Builder Bugfix, SLADE, Photoshop, Audacity
Known Bugs              : Some minor visual glitches related to things
                           moving between sector portals may occur.
                         Versions of GZDoom prior to 4.0.0 will exhibit
                           a monster behaviour bug during the last part of
                           the map.
Tested With             : GZDoom 4.0.0 in hardware accelerated mode. Also
                           works well with the Vulkan renderer since
                           GZDoom version 4.1.2.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors