===========================================================================
Advanced engine needed  : Jdoom reccommended, but other source ports will
                         work
Primary purpose         : Single play
===========================================================================
Title                   : Valafar's Fortress
Filename                : Valfort.wad
Release date            : June 4, 2009
Author                  : Raptor Llama
Email Address           : [email protected]
Description             : I'm gonna keep this brief. This is my first map.
                         I went for a wooden theme to it, until it gets to
                         the hellish area. I also went for a modern
                         approach, like if this happened today. So, you
                         will not find any rocket launchers (never seen a
                         rocket launcher that looked like a tube or
                         barrel), plasma rifles, of BFG9000s. You will
                         find everything else in terms of weapons.
                         However, there is no berserker packs, radiation
                         suits, Computer Area Maps, or armor. You will
                         also not find any monsters with cyber attachments,
                         so you can rest well this is 100% cyberdemon or
                         spiderdemon free.
                         There is also no keys, so it should be pretty straight
                         forward. It is also very linear, but it is also
                         very big. I made it with Singleplayer in mind,
                         but Multiplayer has deathmatch spawn points and
                         Co-op start points. I made it mostly in doom
                         builder 2, but I started in doom builder 1. I'd
                         like to thank chubzdoomer on youtube for his
                         tutorials, without them this wad would not
                         exist.
                               Included is a .pk3 for jdoom, which I sort of
                         made this for. I recommend downloading this
                         version of jdoom for minimum bugs:
                         http://rapidshare.com/files/18887528...sday_1.8.6.exe
                         Once downloading, I reccommend you go to
                         Doomsday/Data/jdoom and find some user interface
                         pack thingy. Delete it. Then go to
                         Doomsday/Defs/jdoom/auto (or maybe not in auto)
                         and remove the jdui thingy there too. Then,
                         download the ui pack from the main page. The jdtp
                         is also reccommended. I also suggest the
                         enviornment pack which comes with it, then, once
                         loading, type fog off in the console. Then you
                         get a full 3d skybox. These are all
                         reccommendations, and are not at all required to
                         run this wad.
                         Also, I changed music, so don't use custom
                         music with this.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes- rearranged remixes.
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes- All difficulty settings have a different amount of items and monsters.


* Construction *

Base                    : New from scratch
Build Time              : I don't know, probably 6 hours all together.
Editor(s) used          : Doom builder/Doom builder 2
Known Bugs              : A minor texture glitch in GZDOOM/Skulltag,
                         nothing minor.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors