===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Uroboros
Filename                : uroboros.wad
Release date            : 8 December 2022
Author                  : Ravendesk
Email Address           : [redacted]
Other Files By Author   : catc.wad, 4pfl.wad, awksub.wad

Description             : Uroboros is a Boom wad with non-linear progression
                         between levels. Each map has both normal and secret
                         exits, leading to different next map. But there's
                         more! It may also be absolutely random which exit
                         you will get (however you might discover secret
                         deterministic exits), so there are many different
                         ways to progress through the wad.

                         Non-linear progression is controlled with UMAPINFO
                         so make sure your source port supports it.

                         Uroboros consists of two episodes.
                         Episode 1: The Head. Begins with a fresh new game
                         start and ends when you get to map 06. As said
                         previously, the exact route between map 01 and map
                         06 is non-deterministic.

                         Episode 1 can be played pistol-started if you want,
                         you will not miss out much (it will just be more
                         difficult).

                         Episode 2: The Tail. From map 06 until one of the
                         three endings. In this episode you might revisit
                         levels you have already played, however with new
                         equipment you got there, you will be able to access
                         previously unreachable areas and find various
                         shortcuts.

                         Episode 2 must be played continuously, otherwise
                         you will not be able to progress to the final level
                         and some of the endings.

                         Despite the fact that the wad is designed around
                         continuous play, each map (even episode 2 maps) was
                         playtested both continuously and pistol-started and
                         each map can be uv-maxed with pistol start.

                         Please also note that cybers and barons don't count
                         towards the kill count. However, hellknights and
                         green cybers still do.

                         Compatibility: Boom (-complevel 9). Requires
                         UMAPINFO support. Please use a port that supports
                         UMAPINFO, otherwise you will not be able to follow
                         the non-linear campaign Uroboros offers.
                         Tested in dsda-doom, woof and GZDoom 4.8.2.
                         I did my best to make the wad fully compatible with
                         GZDoom, however there are still some boom gimmicks
                         that are not emulated fully correctly, so I
                         strongly recommend playing Uroboros in
                         dsda-doom/woof/prboom+umapinfo and not in
                         ZDoom-based port. If you absolutely want to play it
                         in GZDoom - ok, but no guarantees, play at your own
                         risk :) Mouselook, jumping and crouching should
                         absolutely be disabled though.

                         Map & midi list:

                         Map 01: A Familiar Place
                         Midi - "True" from Silent Hill 2

                         Map 02: In the Hall of the Mountain Queen
                         Midi - "Strawberry Crisis!!" from Touhou 3:
                         Phantasmagoria of Dim.Dream

                         Map 03: Where I found my friend Morte
                         Midi - "24" by Stuart Rynn

                         Map 04: Vingt mille lieues sous les grottes
                         Midi - Premonition. Taken from 3 Heures D'agonie
                         II.

                         Map 05: The Library of Babel
                         Midi - "Maiden in Black" from Demon's Souls

                         Map 06: Karnak
                         Midi - "Land of Able" by Mark Klem

                         Map 07: Cadmea
                         Midi - "Aeschylus" by Ravendesk and Shin`ei

                         Map 08: Where Dolphins Cry
                         Midi - "Deep Ridge" from Ecco: The Tides of Time

                         Map 09: Bad End. A Familiar Place..?
                         Midi - "Nightmarish Waltz" from Silent Hill 4

                         Map 10: Good End. Watching over
                         Midi - "Sad Theme" from Corpse Party

                         Map 11: True End. Ascended
                         Midi - "True" from Silent Hill 2

                         Title screen - "Something Is Wrong (01)" from
                         Corpse Party PC-98
                         Intermission screen - Title Screen theme from
                         Syphon Filter 2
                         Intermission text screen - "Alone in the Town" from
                         Silent Hill 2

Additional Credits to   : Textures & Sprites:
                         Main pack - 32in24-15_tex_v2
                         Some additional textures are from OTEX 1.1 by ukiro
                         and from muumipack_v2 by Muumi.

                         Trees sprites - supercharge_v2.9.
                         Lava decoration sprites - supercharge_v2.9.
                         BFG sprites - Raven Software (edited by Vortale,
                         taken from The Lost Magic).

                         Chaingun sprites are taken from Valiant, original
                         author is NMN.
                         Various other sprites - Raven Software.

                         Numbers for the hud are taken from The Lost Magic
                         and recolored.

                         People who helped me with technical stuff:
                         Xyzzy and Jizzwardo

                         Playtesters:
                         Billa, Xyzzy, Nefelibeta and Master Medi

                         Wads that brought technological inspiration:
                         Magnolia, POOGERS and Wormwood ]|[
                         - The Horror, Jumpwad
===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-11
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5 months
Editor(s) used          : UDB, Slade, Doom Writer, Paint.net
May Not Run With        : Source ports that do not support UMAPINFO
Tested With             : dsda-doom 0.24.3, dsda-doom 0.25.2, woof


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors