===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
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Title : Uroboros
Filename : uroboros.wad
Release date : 8 December 2022
Author : Ravendesk
Email Address : [redacted]
Other Files By Author : catc.wad, 4pfl.wad, awksub.wad
Description : Uroboros is a Boom wad with non-linear progression
between levels. Each map has both normal and secret
exits, leading to different next map. But there's
more! It may also be absolutely random which exit
you will get (however you might discover secret
deterministic exits), so there are many different
ways to progress through the wad.
Non-linear progression is controlled with UMAPINFO
so make sure your source port supports it.
Uroboros consists of two episodes.
Episode 1: The Head. Begins with a fresh new game
start and ends when you get to map 06. As said
previously, the exact route between map 01 and map
06 is non-deterministic.
Episode 1 can be played pistol-started if you want,
you will not miss out much (it will just be more
difficult).
Episode 2: The Tail. From map 06 until one of the
three endings. In this episode you might revisit
levels you have already played, however with new
equipment you got there, you will be able to access
previously unreachable areas and find various
shortcuts.
Episode 2 must be played continuously, otherwise
you will not be able to progress to the final level
and some of the endings.
Despite the fact that the wad is designed around
continuous play, each map (even episode 2 maps) was
playtested both continuously and pistol-started and
each map can be uv-maxed with pistol start.
Please also note that cybers and barons don't count
towards the kill count. However, hellknights and
green cybers still do.
Compatibility: Boom (-complevel 9). Requires
UMAPINFO support. Please use a port that supports
UMAPINFO, otherwise you will not be able to follow
the non-linear campaign Uroboros offers.
Tested in dsda-doom, woof and GZDoom 4.8.2.
I did my best to make the wad fully compatible with
GZDoom, however there are still some boom gimmicks
that are not emulated fully correctly, so I
strongly recommend playing Uroboros in
dsda-doom/woof/prboom+umapinfo and not in
ZDoom-based port. If you absolutely want to play it
in GZDoom - ok, but no guarantees, play at your own
risk :) Mouselook, jumping and crouching should
absolutely be disabled though.
Map & midi list:
Map 01: A Familiar Place
Midi - "True" from Silent Hill 2
Map 02: In the Hall of the Mountain Queen
Midi - "Strawberry Crisis!!" from Touhou 3:
Phantasmagoria of Dim.Dream
Map 03: Where I found my friend Morte
Midi - "24" by Stuart Rynn
Map 04: Vingt mille lieues sous les grottes
Midi - Premonition. Taken from 3 Heures D'agonie
II.
Map 05: The Library of Babel
Midi - "Maiden in Black" from Demon's Souls
Map 06: Karnak
Midi - "Land of Able" by Mark Klem
Map 07: Cadmea
Midi - "Aeschylus" by Ravendesk and Shin`ei
Map 08: Where Dolphins Cry
Midi - "Deep Ridge" from Ecco: The Tides of Time
Map 09: Bad End. A Familiar Place..?
Midi - "Nightmarish Waltz" from Silent Hill 4
Map 10: Good End. Watching over
Midi - "Sad Theme" from Corpse Party
Map 11: True End. Ascended
Midi - "True" from Silent Hill 2
Title screen - "Something Is Wrong (01)" from
Corpse Party PC-98
Intermission screen - Title Screen theme from
Syphon Filter 2
Intermission text screen - "Alone in the Town" from
Silent Hill 2
Additional Credits to : Textures & Sprites:
Main pack - 32in24-15_tex_v2
Some additional textures are from OTEX 1.1 by ukiro
and from muumipack_v2 by Muumi.
Trees sprites - supercharge_v2.9.
Lava decoration sprites - supercharge_v2.9.
BFG sprites - Raven Software (edited by Vortale,
taken from The Lost Magic).
Chaingun sprites are taken from Valiant, original
author is NMN.
Various other sprites - Raven Software.
Numbers for the hud are taken from The Lost Magic
and recolored.
People who helped me with technical stuff:
Xyzzy and Jizzwardo
Playtesters:
Billa, Xyzzy, Nefelibeta and Master Medi
Wads that brought technological inspiration:
Magnolia, POOGERS and Wormwood ]|[
- The Horror, Jumpwad
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* What is included *
New levels : 11
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-11
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 5 months
Editor(s) used : UDB, Slade, Doom Writer, Paint.net
May Not Run With : Source ports that do not support UMAPINFO
Tested With : dsda-doom 0.24.3, dsda-doom 0.25.2, woof
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors