THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE!
===========================================================================
Title                   : The Ultimate Torment & Torture
Version                 : v1.07
Filename                : tutnt.pk3
Date Finished           : September, 11th 2007
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.realm667.com/
                         http://www.tormentor667.de/
Previous Work           : Original Torment & Torture Series
                         X-Mas Deathmatch
                         Map01 Remixes Compilation
                         The City of the Damned
                         Sapphire - Orbital Research
                         Knee-Deep in ZDoom (KDiZD)
                         Ultimate Torment & Torture : Invasion
                         Community Chest 3 Contribution (1x)
                         ZPack Contributions (3x)
                         Sabbat Martyr II Contributions (2x)

Look also for           : The soon to be released...
                               Netherworld : A Cursed Legacy
                               X-Mas Deathmatch 2
                               Perforated Entrails : Renaissance
                               Stronghold (working title)

Email Address           : [email protected]

Description             : The Ultimate Torment & Torture is a compilation of all
                         classic episodes totally remastered and revamped for
                         more gameplay fun and visual candy as well as the all
                         new Episode 4 "Havoc" plus many new goodies and extra
                         stuff. Fight yourself through each episode seperately
                         or battle your way from the beginning through the whole
                         game until you reach "The Source" for the final Showdown!

Technical Info          : Some of the maps, especially those with weather effects and
                         the later ones in Episode 4 are huge (kinda KDiZD), filled
                         with objects, sectors and lines. If you encounter framerate
                         drops, you can deactivate the weather effects with "W" (or
                         just define your own key in the menue). If this doesn't help,
                         your machine is too old or too slow to handle UTNT and you
                         can't do anything about it. Play the classics or buy a new
                         computer / new components :P
                         Beyond, "Fury of Fire" is independent from all the other
                         episodes and isn't included in the full play from the
                         beginning of Episode 1 to the end of Episode 4. Play it
                         seperate.

Info on v1.05           : The latest version of UTNT is fully operationable in
                         Skulltag and is technically enhanced to ensure that you
                         won't encounter lags or slowdowns due too many packets
                         being sent and particles floating around. I changed all the
                         visual special effects to be clientside only and without
                         any interaction that could drop the network speed or
                         framerate. Special thanks to Torr Samaho for making this
                         flags reality and to Ghastly Dragon for fixing and improving
                         the whole decorate code for monsters and special effects, you're
                         awesome and those kind of nice guys that keep the community
                         alive and flowing :)

GZDoom Settings         : Shaders MUST be DEactivated
                          otherwise you will get visual glitches because shaders and
                          dynamic lights don't do good together.
                         Lightning Mode MUST be "Standard" style
                          to make sure that contrast and sector lights look exactly
                          the way they were intended to!

Resolution Info         : Make sure to play this in 4:3 resolutions instead of 16:9
                         to avoid graphical errors. Most of the gfx's in UTNT are
                         optimized for such aspect ratios.

Credits & Special Thx   : Type "changemap endmap01" in the console for a full list of
                         contributers. Thx to all of them and sorry to those who
                         I accidentally forgot. There were so many people who helped
                         me with and contributed to this that I might have missed one
                         or another.
===========================================================================

* Play Information *

Maps                    : 08
Source Port             : GZDoom
Single Player           : Yes
Cooperative 2-8 Player  : Yes (up to 8 players)
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes (finally)
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Episode 4 from scratch,
                         Episode 1-3,LE based on their originals.
Build Time              : v1.0 from September, 22th 2004 till September, 10th 2007
                         (with several long and short breaks)
                         v1.01 released on September, 11th
                         v1.02 released on September, 16th
                         v1.02.1 released on September, 26th
                         v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007
                         v1.02.3 another hotfix plus minor text bugfixes, May 2008
                         v1.03 released October,2nd 2008, heavily improved client/server
                               performance (clientside actors & scripts), thx to Cutmanmike
                         v1.03.1 final hotfix - hopefully "/me Idiot Edition"
                         v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY
                               without hundreds of packages unnecessary network traffic.
                         v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network
                               traffic
                         v1.07 added widescreen-friendly graphics for 16:9 resolutions
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs              : Read "GZDoom Settings" (top)


* Other Information *

Where to Get            : http://www.realm667.com/
                         http://www.doomworld.com/idgames/
Copy Information        : You may use material from this project for your own
                         projects as long as you credit the creators
                         You may upload this file somewhere else as long as
                         this file stays included as it is
                         You may base projects on this resources and setting