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Archive Maintainer      : I sure hope so.
Advanced engine needed  : Zdoom (Newest available release, fer shizzle)
Primary purpose         : Single Player
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Title                   : TurboCharged ARCADE!  (Demo Release)
Filename                : turbodem.wad
Revision                : loel first release
Release Date            : 11-18-06
Author                  : Xaser "The Conqueror"
Email Address           : [email protected]
Other Files By Author   : Tons of weapon replacements, SHiTWADS series,
                         I.C.T.O.A.N., and Zen Dynamics
Misc. Author Info       : I can never think of a bloody thing to put here, so I
                         wind up changing it each and every time. Go figure. :P
                         So yeah, I'm some weird guy who does weird stuff.

Description             : First off, I would like to state one... statement.
                         This is NOT a jokewad.

                         Yes, the levels are not exactly the most serious. Yes,
                         some detailing looks like it's been done by a two-year
                         old. However, if someone asks if this is the newest
                         successor to the SHiTWADS regime, the answer is a firm
                         NO.

                         TurboCharged ARCADE! is not intended to be screwy, but
                         to be different. An experimental wad by nature, TcA
                         focuses on putting the player in odd situations, which
                         require different techniques and ideas to beat them.
                         It's sort of a throwback to the old days of arcade
                         games, with short, sharp levels and a bit of freedom
                         to choose whichever type of level suits your fancy.

                         In TcA, you can take a journey to foreign
                         hellish landscapes, dive across rooftops whilst
                         dodging bullets in slow motion, escape from insanely
                         overpopulated prisons, and face off against the
                         devilish Adolf Hitler in a showdown for the ages...
                         all in whatever sequence you desire!

                         A core aspect to the gameplay in TurboCharged ARCADE!
                         is the fact that the entire game's speed has been
                         doubled. Enemies attack twice as fast, weapons are
                         souped-up and speedy, and you'll be running for your
                         life at top-speed in almost every situation. The
                         action is non-stop, and the increased speed will test
                         the reflexes of even the most hyperactive individuals.

                         TcA's intentions don't stop there, either... on top
                         of the wild-and-crazy gameplay aspects, this wad is
                         also intended to be funny as all hell. With all sorts
                         of ridiculous situations, overly-retarded parodies,
                         and over-the-top randomness, I'm hoping that
                         everyone will have to stop playing at least once
                         because they're laughing too damn hard to keep
                         themselves alive. :P

                         However... as you may have noticed, this release is
                         only a very tiny 8-level demo release of TcA. What,
                         you may ask, will the full version offer? Imagine,
                         obscene amounts of levels with incredibly varied
                         styles of gameplay and difficulty. Sporting a new
                         interactive level-selection system and hours upon
                         hours of random gameplay, TcA will feature just
                         about everything but the kitchen sink!

                         Anyway, enough with the salesman-type advertising...
                         This guy may not be finished for a LONG time, but
                         in the mean time, stay tuned at the ZDoom forums,
                         as I'm pretty sure that the full version will feature
                         a whole slew of levels from all over the community...
                         as I simply can't crank out all of them on my own. :P

                         In the meantime, download and enjoy this small sample
                         of things to come. Have fun, doggamnit! :P

Additional Credits to   : Oh hell... lots of people. :P

                         MasterOfDeath - I came up with the idea one night when
                                        we were chatting mindlessly about the
                                       most insane and random stuff. :P
                                      Basically... loads of inspiration. XD

                         Giest118 - TONS of feedback and support on some early
                                   betas. Judging from his responses, I'm
                                   quite surprised he hasn't died laughing. :P

                         Pink - I tend to get all sorts of crazy ideas when I'm
                               about to die of sleep deprivation, so HUGE
                              thanks to Pink for keeping me up late so many
                             times when we found something to talk about. :P

                         Zero Prophet - Betatesting, support, and a nice
                                       guinea-pig to test out new ideas on.
                                      After all "we've" been through during
                                     the creation of even the demo, I wouldn't
                                    be surprised if he's just as crazy as me.

                         Nintendrone - Somebody that nobody else would know,
                                      but yeah, he's tested and played all
                                     sorts of stuff and contributed many of the
                                    ideas here (Matrix, anyone?). I sure hope
                                   the demo lives up to his expectations. :P

                         More greets:

                         -BioHazard, for somehow putting up with me. :P
                         -Chronoteeth, for the same in reverse (no offense :P)
                         -QBasicer, for somehow being around (when I'm not. :P)
                         -Scuba Steve, for ideas and some artwork. :P
                         -NMN, 'cause I'm sure he inspired something. :P
                         -Randy (DZoom)
                         -Graf (GDZoom)
                         -Id  (MooD)
                         -Trees, for making oxygen.

                         And, of course, (in some way or form)

                         Adolf Hitler, Sherlock Holmes, Neo, Pablo Picasso,
                         and all those people who did something so great or
                         terrible that they merited an appearance. :P
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* What is included *

New levels              : Somewhere around 8
Sounds                  : Yes
Music                   : Yes, bunches of stuffage, mostly actually by me.
Graphics                : Yes, Unofficially. :P
Dehacked/BEX Patch      : Yes... changes the entire game's style. :P
Demos                   : Whoops.
Other                   : DECORATE, DECALDEF, SNDINFO, and all that Zdoom stuff.
Other files required    : Latest ZDoom and your local fire department.


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP08
Single Player           : Designed for
Cooperative 2-4 Player  : No (too scripted)
Deathmatch 2-4 Player   : No (definately not)
Other game styles       : Yes (No)
Difficulty Settings     : Not this time around... the full version will have
                         individual difficulties for each map, so it won't make
                         much of a difference in the long run. :P


* Construction *

Base                    : Scratch, though I ripped ideas from EVERYWHERE.
Build Time              : A few months off and on... much longer if I counted
                         the time period where I "forgot" about the wad but
                         returned to it WAY later... :P
Editor(s) used          : Doom Builder, XWE, MIDI Tracker (SUCK... but works)

Known Bugs              : Prolly a few glitches, but for the most part there
                         shouldn't be anything game-breaking. It's still a
                         demo, eh? :P

May Not Run With...     : I must refrain from using a typical sharp object joke.



* Map Information *

Whoa, what the deuce have I done to the textfile template? Well, anyway...
I'm going to take this time to outline the levels and provide a few tips. :P


Map01 - "At Home"                       Type: None
       Screaming in rage, you throw the remote control against the wall in
       disgust. "There's nothing on TV, damnit!" Argh... this means there's
       nothing left to do but to actually venture to the unknown: outside.
   ProTip - Don't eat the yellow snow.

Map02 - "Go To Hell"                    Type: "SHOOT"
       Not only is it not heaven, but it is also hell. Are you gonna let the
       demons get away with taking you before your due time? Make them regret
       the day they ever decided to steal your soul.
   ProTip - Keep in mind that everything is twice as fast now... although it's
           tempting to run out with guns blazing at 2x speed, remember that the
           demons can do the same to you as well.

Map03 - "Prison Rape!"                  Type: "SPEED"
       After a long hard day of picking up hookers, one would hope to have a
       chance to relax and watch the football game. However, after being
       arrested by the police, suddenly getting an STD from a prostitute
       becomes the least of your worries.
   ProTip - Not much to say... just KEEP RUNNING. :P

Map04 - "You Are Pablo Picasso"         Type: "STICK"
       Whoever said that famous artists are only popular once they're dead?
       Picasso's Back, and he's pissed and about to paint the most
       controversial picture of all...
   ProTip - Don't turn. Use strafe for sideways movement... it's way easier.

Map05 - "Battleshit" :                  Type: "SLASH"
       Cybies are such jerks, but sometimes they love to play a good
       board game now and then. Battleship is a fan favorite, and when a lone
       marine is threatened with his life, his fate resides in a simple game
       of Battleship... with a twist!
   ProTip - Don't get too close to the bad mother, but don't run into the
           arena walls, either. A happy medium is a happy victory.

Map06 - "Go Eat Shit, Sherlock!" :      Type: "STORY"
       That pesky detective steals all the fame, the fortune, the women, the
       the men... and so on and whatnot. He's about to begin the biggest case
       of his entire life... but what would happen if he were to somehow call
       in sick and someone else were to take over?
   ProTip - If you're having trouble hunting down all the demons, make sure to
           check every room, nook and cranny. Oh, and don't be fooled...
           although the hallways may seem quite safe, you'd better get the hell
           out before you get a baron shoved down your throat. :P

Map07 - "The Matrix Has You" :          Type: "STYLE"
       Neo, Trinity, Morpheus. The slightest mention of one of these names
       sends cheers rippling throughout a crowd. But c'mon... these guys are
       overrated as hell! Anyone can pull off sweet slow-motion moves and
       ridiculously overpowered fighting techniques. All it takes is a little
       hacking, and a little imagination...
   ProTip - In slow motion, the bullets still move faster than you'd think.
           With reduced motion, make sure to always start dodging early.

Map08 - "I'm Hitler" :                  Type: "SHRED"
       He's back, and quite pissed for having lost World War II. Don't let
       this guy start the next batch of nuclear warfare. The only Holocaust
       should be the global extermination of all Hitlers!
   ProTip - If you're lucky, during certain forms Hitler has a slight chance of
           accidentally nailing himself with his own attack. Keep this in mind.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, as long as you credit me in some form.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

You MAY swallow a nuclear bomb whole in hopes of committing suicide, provided
that you make sure the bomb does not have any sharp objects on the outside,
because that may cause accidental disembowelment. Permissions have been
obtained from manufacturers of nuclear warheads for any bombs that may
be used in this event.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.