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WARNING: Not compatible with other mods (even minor mods)
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Version : ver. 1.1
Advanced engine needed : GZDooM
IWAD Needed : Doom II
Primary purpose : Single Player Only
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Title : Trousled
Filename : TROUSLED_1_1.WAD
Release date : 16 February 2021
Author : A.o.D. (redacted)
Other Files By Author : HYDRORUN.WAD, assorted bad ideas
Description : A concept map featuring a lot of ACS scripting
that focuses on environmental features and
cosmetic changes. This is basically a self
tutorial on how to implement basic scripting
into a Doom map. This is a fist-only Tyson map,
except on ITYTD, where I let you have a shotgun
for those players who just want to sightsee.
Nightmare is not supported, it will cause
hilarious breakdowns in the scripting.
The Story so Far : You are the RepairGuy. Previously you've fixed
a water treatment plant that had been overrun by
demons, and a hydroelectric dam that had been
overrun by demons. You get notified that a
hydroponics lab has gone offline after a vehicle
crashed into the garage. Remote monitoring
alerts you that one of the hydroponics pods has
gone dead and you're on call to go fix it.
Once you arrive, you are dismayed to discover
that the lab has some sort of medieval castle
growing out of it like a malignant tumor. It
looks like you'll have to find a way in and once
again fix yet another facility that has been
overrun by demons.
The only way in seems to be a hole in the roof of
an outlying part of the castle. Unfortunately,
it's a tight squeeze and your toolbelt gets
caught as you drop through the opening. That's
not the worst part, though. It seems like all of
the hardware in this place is at least partially
busted, and only seems to respond to percussive
maintenance. It looks like it's up to just you
and your trusty fists to do some troubleshooting.
One last bit of advice: If a problem seems too
big for just one Repairguy to handle, don't be
afraid to recruit some help. After all, many
hands make light work.
--- How to launch --- : Drag and drop onto GZDoom or use a launcher.
Suggested GZDoom
Settings : This was meant to be played as crunchy or as
modern as you like. However, the visuals were
built with the following in mind. GL
Acelleration. No texture interpolation. No
Dynamic lighting. No Colored Lighting. Jumping
and crouching are turned off by the WAD. Free
look is enabled and encouraged, but by no means
required. The gameplay is meant to be 100%
vanilla, and if you like 100% classic graphics,
this is meant to work best that way.
Why GZDoom then? Because it has exceptional
texture control and ACS scripting.
Additional Credits : Music by Bobby Prince and Toby Fox
Midi transcription by Turret 3471 and
Jay Reichard
Additional Geometry by Revenant100
Sky texture by FuzzballFox
Snow texture from the Celtic set by Derekmd
Goddawful Crane and intermission textures by me
Special Thanks : Son of Thunderbeast for playtesting
Jay Reichard for making the Outro midi for this
project
@Kibner for providing acs assistance
ChubZdoomer for his Zdoom video tutorials
the ZDoom wiki for the knowledge therein
Worst for providing very useful acs code
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : DOOM2.WAD
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Other mods : IDK maybe. I endorse Smooth Doom.
Difficulty Settings : I'm Too Young To Die through Ultra-Violence
Nightmare not supported
* Construction *
Base : New from scratch
Build Time : 1 1/2 months
Editor(s) used : Ultimate Doom Builder, Slade, GIMP
Known Bugs : none (unless running other mods)
Tested With : GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
This liscence does not apply to the music included in this .WAD. They are the property of iD Software and Toby Fox, respectively.
* Where to get the file that this text file describes *
https://drive.google.com/file/d/17BXp1IUjnVFUyIU8PHi6eHsWhQAVOpKR/view?usp=sharing