===========================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Single play
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Title                   : Touching Cloth At The End Of Time
Filename                : touchingcloth.wad
Release date            : 06 October 2024
Author                  : Terry Wormstone (Mustangtel)
Email Address           : [email protected]
Other Files By Author   : Maiden Voyage (Author's first ever mapset...available on Idgames)
Misc. Author Info       : This is the second mapset by author after Maiden Voyage

Description             : 7 brand new detailed Limit Removing maps for Doom 2, made using Stock textures
                         only. The premise is simple...kill the hoards of demons and escape. There's
                         just one small problem...you're touching cloth. Better get moving before the
                         unthinkable happens. As you massacre the hoards, you ask yourself the burning
                         question...."should farts have lumps in them?"

Additional Credits to   : Music by James Paddock and AD 79
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* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes Dehacked embedded in wad
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 to MAP07
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approx 2.5 months intensive. Around 700 hours in total
Editor(s) used          : Ultimate Doom Builder, Slade3.
Known Bugs              : None known.
May Not Run With        : strict vanilla source ports, such as Chocolate.
Tested With             : GZDoom (ver 4.8.2), Crispy Doom (ver 6.0.0).


Play Suggestions:

All maps were designed with pistol starting in mind. Continuous play is ok I guess, but really the maps are
optimised for pistol starts.
No jumping or crouching.
Freelook is recommended to use, but not essential. Freelook will also help in finding and identifying the
many Easter eggs. Among these are:
24 classic movie references.
12 classic album covers.
7 different cigarette packs.
All of the above made with standard Doom format and stock textures only. How many can you identify?
Works with Crispy Doom, but I recommend GZdoom to appreciate the music.


List of levels:

MAP01: Light Station 31.    Music: "Fission Dance" by AD 79.
MAP02: Demons? I've Shit Em.    Music: "Parhelion" by James Paddock.
MAP03: Back Door Penetration.    Music: "Compulsion" by James Paddock.
MAP04: Damn You All To Hell.    Music: "Impermanence" by AD 79.
MAP05: Middle Age Spread.    Music: "Slime Dweller" by James Paddock.
MAP06: The Infernal Regions.    Music: "OVNI" by AD 79.
MAP07: The End Of Time.    Music: "Designing The Grave" by AD 79.

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: ftp://archives.gamers.org/pub/idgames/ and mirrors