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Archive Maintainer      :
Update to               : TNTPhobia (v1.1)
Advanced engine needed  : Anything Boom compatible (compat level 9)
Primary purpose         : Single play
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Title                   : TNTPhobia (v1.2)
Filename                : tntphobia.wad
Release date            : 10-August-2024
Author                  : Fernito
Email Address           : [redacted]
Other Files By Author   : "Boomer: Beyond Vanilla", a couple of
                         contributions to community projects, and a Doom
                         Ep1 replacement I'd rather forget that exists :)

Misc. Author Info       : Fan of Doom for almost 30 years, former Duke
                         Nukem 3D mapper, amateur composer.

Description             : An oniric walking-simulator tribute to
                         TNT: Evilution

Additional Credits to   : Betatesters: V-Mon, Lagoonatic and Tomas Rojas.
                         Also, thanks to various streamers and Doomworld
                         users that helped me spot bugs and other issues.

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* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Screens and menu stuff (no new monsters, textures
                         or flats)
Dehacked/BEX Patch      : Yes (mostly level names and item pickup strings)
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : TNT.wad
Map #                   : MAP01; MAP21
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Around 2 years, with a lot of procrastination
                         in between
Editor(s) used          : DBX
Known Bugs              : Some scrolling walls move at ridiculous speeds
                         for some reason
May Not Run With        : Any other additional mods
Tested With             : DSDA-Doom 0.27 and GZDoom 4.12

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Doomworld thread: https://www.doomworld.com/forum/topic/146583

[STORY]
You decide it's time for your traditional annual playthrough of the IWADs.
This time, you feel like starting with TNT for a change. You kinda enjoy
it at first, but after a while you come to the sad realization that it
doesn?t feel the same anymore. Back in the day, you could play for hours
non-stop, but now you're tired and bored after just a couple of maps. You
can sense you've gotten older. Frustrated, you turn off your PC, put on
your cozy pajamas, and jump straight into bed. You?re feeling unusually
exhausted...

Right after falling asleep, you start having a weird lucid dream. It feels
like deja vu - you were just playing this map. But... something feels off...
Wait, was this door always here?...

[ABOUT THE WAD]
Around two years ago, my friend V-mon, who had already been working for a
while on his ?TNT: Overcharged? megaWAD (by the way, do yourself a favor
and check it out - it's great stuff), asked me if I wanted to take over
slot 21. He mentioned how much he hated the original MAP21 of TNT and asked
if I could create something TNT-inspired to fill that slot. He gave me
complete creative freedom, but initially, I struggled a lot to come up with
an idea. That changed last year when I had an epiphany after playing a
couple of well-known walking-simulator WADs that totally blew my mind. It
was at that point when I knew I wanted to jump on the bandwagon and try my
hand at this style of map.

[IWAD / PORTS]
It plays with TNT.WAD using compat level 9, or the "Boom (strict)"
compatibility preset in GZDoom (this is automatically enforced via ZMAPINFO
in any case).

I recommend playing it with DSDA-Doom, but any port that supports Boom
format should do. I experienced some issues in GZDoom involving conveyor
belts and voodoo dolls. I think I fixed them all, but keep in mind there
is a chance that something might break if you use that port (if you find
any bug, please report it!)


[OTHER RECOMMENDATIONS N? STUFF]
- Play with no HUD for a more immersive experience (you?re not gonna need
 to check your status too often anyway)
- Jumping and freelook should be disabled to prevent breaking sequences,
 such as shooting switches that would otherwise be out of reach.
- The map was designed with vanilla lighting in mind, so either the software
 renderer or hardware renderer with indexed lighting will do fine.
- Save often. Take into account that, even though it?s a walking-simulator,
 you can (and will!) die.
- Keep in mind that having a good knowledge of the original TNT maps and
 other IWADs is vital for finding the ?good ending?.
- Getting 100% kills is not possible by design. Sorry if this bothers you,
 but remember you?re playing in a dream! Dreams cannot be 100%-ed :)


[CHANGELOG]
v1.2
- Implemented difficulty settings. Now most monsters are gone from the
 rather challenging sections in lower skills
- Fix potential softlock in transition between MAP08 and Heretic's E1M1
 section
- Fix potential softlock in Doom 2's MAP18 section
- Fix possible "cheesing" of MAP27's archvile fight
- Fixed decoration not present in MAP23 cave in medium skill

v1.1
- Fixed small issues:
    - Several colored doors missing the action
    - Fix unreliable behavior of conveyor belt of doomguy XVII
    - Fix pentagonal pit causing damage exit in MAP28 area
- Small aesthetic fixes throughout

v1.0
- First idgames releases (equivalent to RC2)