Archive Maintainer: This is an update of the original file "tntle.zip"
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Title : Torment and Torture Lost Episode : "Fury of Fire"
Filename : tntle1.wad
Date Finished : August, 2nd 2004
Author : Daniel "Tormentor667" Gimmer
Web Page :
http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work : Torment & Torture 3 : Fortress of Damnation
Torment & Torture 2 : Armory of Pain
Torment & Torture (WIAW Winner)
Perforated Entrails Beta Release
X-Mas Deathmatch
Map01 Remixes Compilation
The City of the Damned
(grab all @ www.tormentor667.de)
Look also for : The soon to be released...
Torment & Torture 4
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
...and one untitled project in developement
Email Address :
[email protected]
Description : This TNT Episode has three different aims. The first aim
is to give me alternation during my work on XMASDM2 and
Netherworld. The second aim is to get me back to my brown
and evil TNT-style editing and the 3rd and most important
aim is to provide you with one more episode of TNT to
bridgeover the developement time of TNT4 ;)
Additional Info : Once more, this is brown, quakish and dark. If you didn't like
TNT1-3, don't try this one because you will hate it. The only
special fact on this one is, that I tried to connect the TNT3
style again with my TNT1 style. Let's see if I succeeded :)
Special Gameplay Hints : Just two words: "Monster Infighting", you won'T ever have enough
ammo to kill all the monsters, but if you get monsters to
fight each other, you will maybe beat this map ;)
Story : The story takes place in about the same time when another
well-known marine fights his way through the "Fortress of
Damnation" in TNT3.
"Once more, earth's provisional government found a new gate
the hell in the planet's astenosphere. As you read the
advice, you feel that this time, you won't ever see your
friends again, your family... your wife. But a long-goodbye
would make everything harder, harder then it is already.
You step into your living room, two bags over your shoulder,
take two of your cigars - just in case you have some time
left between your victory.. and death - and leave the house,
entering the black hovercraft of the government.
Just 5 days later, you are standing on a isle in a huge sea
of lava around you. Your special marine suit prevents you from the
high pressure and the unbelievable high temperature around you.
The landing machine with which you got that deep into earths
heart has already left you... it's now up to you to save
our planet from hellspawn, to save your family and your friends,
although they will never know it..."
"A true hero is the one whose exploits no one will ever discover!"
Technical Important Info: This map should run very smooth on every machine compared to
the 2,0GHz eating monster TNT3 Map01 :)
Thx goes to : id Software for DooM and Quake (Quake textures were used)
Doomworld.com and ZDoom.org for their support in their
own forums :)
The Doom Community for keeping a legend alife!
Special Thx goes to : Enjay (once more :) for giving perfect support
at ZDoom.org. On every technical related question
about ZDoom, he was the person who solved the
problem (in some cases 10 seconds after starting
the topic ;) Thx alot Nigel!
Nanami and all the contributors to the monsters.zip :)
My Team of Betatesters: DD_133, Curunir, Graf Zahl,
Bio Hazard, Bouncy, Xaser, HotWax
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* Play Information *
Map # : Map01
Source Port : ZDoom 2.0 (cab63a+) (
http://www.zdoom.org/files/lars)
Single Player : Yes
Cooperative 2-8 Player : Up to 4 players
Deathmatch 2-8 Player : No
Difficulty Settings : Just Ultra Violence (for Xperts only!)
New Sounds : Yes
New Music : Yes, high quality MOD :)
New Graphics : Indeed :D
* Construction *
Base : Just from scratch!
Build Time : From Septembre, 5th 2003 till August, 2nd 2004
Bugfixes : July 2005
Editor(s) used : Adobe Photoshop, ZETH, DoomBuilder, ACC, edit.com, WinTex, Deutex, XWE
Known Bugs : None
* Other Information *
Where to Get : www.tormentor667.de and also at 3dgamers archive
Copy Information : You can copy and edit everything in this map as long
as you keep my name and the contributors' names in
the txt file :)