===========================================================================
Advanced engine needed : ZDoom
Primary purpose : Single play
===========================================================================
Title : Testride
Filename : Testride
Release date : 11/17/2010
Author : Bullet-time
Email Address :
[email protected]
Other Files By Author : None
Misc. Author Info : /
Description : STORY:
No story, as story and doom simply do not go
well together.
DESCRIPTION SHORT:
My first three and last three maps. If you dont
like the music, turn it off. You know how this
works ;). Maps are of moderate difficulty.
DESCRIPTION:
Well... where do I start.
I began mapping for DooM in 2007, after playing
it for a decade. My first level (which is level 3
in this wad) ought to be sublime right away, I
wanted to make a super large singleplayer map
with story, new enemies, and all kind of Zdoom
specials. That day the map was called
infiltration (the blue keycard room was the first
I ever made). Yet, after weeks of learning and
horrible slow progress and not really satisfying
results, I realized that it would take forever to
release something good.
Thats when I aborted this project and started the
testride maps (level 1&2). I wanted these levels
only to be concept maps with no real interest in
outstanding architecture whatsoever. Idea behind
map 1 is that you see your goal almost right
away, but you need to go in opposite directions
to retrieve the keys to open the "castle", with
an alternative route back to the middle. Map 2 is
supposed to be a hasty level with focus on evade
incoming attacks and hitting the switches before
you get overwhelmed rather than killing every
monster in sight.
But as I made these two levels I felt that even
these two took too long, so eventually I lost
interest in mapping. But every few months I
discovered the wads on my hard drive and worked a
bit further... aborted again... found it and
worked on it again.
Until 2 weeks in the past. I thought, that it
would be a shame that after all these endless
hours of learning and mapping, no one got to play
my map. Seemed like dead and wasted hours to me.
With that thought in mind I began not to enhance
the levels to the quality I initially wanted, but
just to make them playable. I just finished them,
without adding something or put extreme effort in
something new.
I do not say they are extraordinary, they're
decent at best. But maybe you have fun while
playing them.
If you read all this: Thank you for your
attention! :)
And btw, if you're wondering: The Miditracks
are: Tool - Intolerance, Iron Maiden - Aces High
and Iron Maiden - To tame a land. The Start-up
is a reason3 track I made myself cause I was
bored ;)
Rock on! \m/
Additional Credits to : /
===========================================================================
* What is included *
New levels : 3
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : 1 Weapon
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-3
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not really.
* Construction *
Base : New from scratch
Build Time : Half a world war
Editor(s) used : Doom Builder/2, XWE
Known Bugs : Maybe some minor I did not reveal
May Not Run With... : old versions of zdoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors