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Name        : The Marbelous Three

Description : This map begun with a blood-marbled room as a possible candidate
             entry to CC2, but soon evolved into a textural experiment
             involving two facing worlds, tech vs marble. I tried to find a
             good tex combination, since most tech(*) textures do not fit well
             with marble. I hope I can satisfy this.

             The "Three" in the map title refers to the early textural map
             design where a lot of structural objects came in groups of three
             due to the limited texture set. I mean, there are three faces
             (LION, GARG, SATYR), three daemons (MARBFAC*), three
             key(color)s... and that's pretty limited.

Author      : Jan Engelhardt <jengelh [at] gmx de>
Release date: October 29 2004
Files       : tekmarb3.wad

       This map is Copyright (C) Jan Engelhardt, 2004.
       It may be modified and/or distributed under the
       terms of the GNU GENERAL PUBLIC LICENSE V2,
       (http://www.fsf.org/licenses/gpl.html),
       with the exception of being BSP'ed with Deep.

Additional  : boris - it'sa wad in progress!
Credits       Cadman - cc2
             Erik - testing trampoline

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Game        : Doom 2
Engine req. : Boom compatible
Map #       : MAP19
Modes       : Single Player only,
             no Cooperative or Deathmatch starts

Difficulty  : implemented
settings     The ammo/health/skill distribution is laid out in a way that it
             does not depend on monster infight or finding secrets, and as
             such may seem easy even on skill 4 for those who do not rush
             through the monster mass.

             And a hint: "Hide" behind projectile-firing monsters to
             protect against hitscan weapons.

Known bugs  : - Under non-ZDoom, the red skull accelerates, which should not
               happen. This has been worked around, it now gets "out in
               time" in all ports.
             - not all secrets may be reached due to the fact that Legacy
               is not fully Boom compatible
             - [Legacy Software Renderer at least] the light is different
               (dark areas are darker, and light areas are lighter than
               other ports have it)

Base        : from scratch and memory
Build time  : according to Erik it must have been 250 hours
             /me says 300 hours.
             Or 8 months, depending on how you look at it.
Editor used : WinZETH (yes, _Z_eth)

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Where to get this WAD:

   http://linux01.org:2222/

   or your favorite 3dArchives mirror, currently at
   ftp://3darchives.in-span.net/pub/idgames/

   sunet.se is also a nice one!

(*) To clarify: "tech" means the E1 tech textures like CEIL1_1, EXITDOOR,
   DOOR2 and such, while "tek" refers to the Doom2 green textures TEK*.
   TEK would never fit with marble.
   I had to crunch the filename to 8.3, though...

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