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Title                   : City of the Damned (v2.0)
Filename                : tcotd1.pk3
Date Finished           : May 15th, 2004 (v1.0)
                         May 10th, 2005 (v1.3)
                         April 18th, 2020 (v2.0)
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.realm667.de
Email Address           : [redacted]
Description             : A map based meant as a playground learning
                         DoomBuilder and getting used to the Blood
                         Resource Pack that I've created in 2004.

                         A revamp with lots of fixes and visual
                         improvements has been released in 2020.

Thanks goes to  : CodeImp for DoomBuilder
                 The ZDoom community for Ultimate DoomBuilder
                 Caligari_86 for some nice torture-machine ideas
                 Randy Heit & ZDoom community for the engine
                 Graf Zahl for GZDoom

Special Thanks  : Lexus Alyus for an original music track
                 BioHazard & Destroyer for recording a coop-demo,
                 bugfixing and playtesting
                 Ozymandias81 for cleaning things up and adding final
                 touches wherever this was possible

Credits goes to : id Software for Doom
                 Monolith Productions for Blood
                 Raven Software for various sounds
                 Capcom for the title and boss music
                 Sigvatr for the new palette
                 Nash for old nashgore base code
                 Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
                 NightFright for the black/white brightmaps and the statusbar code
                 Doom RPG Ghoul by DBJ87 & MagicWazard
                 Haedexebus by DeVloek & Ozymandias81

Betatesters     : Caligary_87, Xaser, Zell, Bouncy, wildweasel,
                 Dimon12321, Turin Turambar, Gothic

Version info    : 1.0 has had several gameplay bugs and visual misalignments which where fixed in 1.1
                 1.1 has had some more visual bugs and problems which made it crash
                 1.3 has various needed fixes to improve the gameplay
                 2.0 has seen a major overhaul of the graphics and
                     the map visuals featuring the complete showcase
                     of GZDoom's capabilities, adding new graphics
                     and making them widescreen compatible

Hints           : The map is for GZDoom so new game mechanics like jump
                 and free look are required to beat the game.

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* Play Information *

Map #                   : Map01
Sourceport              : GZDoom 4.4 (or later)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Starts are there
Difficulty Settings     : Ultra-Violence
New Sounds              : Yes (replacements and ambient sounds)
New Music               : Yes (3 new tracks from various sources)
New Graphics            : Yes


* Construction *

Source                  : Scratch
Build Time              : v1.0 - 2 weeks
                         v2.0 - 1 week
Editor(s) used          : @WAD, Wintex5.0, DeepSea, Adobe Photoshop 6, DoomBuilder,
                         Ultimate DoomBuilder, SLADE, GIMP, LameXP
Known Bugs              : None

* Description *

I just started to create this map as a demo level for my "Blood Resource Pack" but
as I began to work in the editor, I thought about releasing it and bringing it up to
final with some interesting other things included that I had just learned, as new enemies,
new mp3, new gfx and other new stuff. So, this was produced only to test
the new "DoomBuilder" and ZDoom 2.0 feature roll.

* Copyright *

You may use material from this project for your own projects as long as you credit the respective creators.
You may upload this file somewhere else as long as this file stays included as it is.
You may base projects on this resources and setting.