===========================================================================
Advanced engine needed  : Requires an MBF21 compatible source port
Primary purpose         : Single play
===========================================================================
Title                   : Escape From Sunveil Starport
Filename                : sunveilfinal.wad
Release date            : 03/27/2024
Author                  : A2Rob
Email Address           : [redacted]
Other Files By Author   : runlate.zip
                         rl2.zip
                         donuts.zip
                         machetefinal.zip
                         aefinal.wad

===========================================================================

Story : I knew firing that nut job was a bad omen. It started with the security
       systems going haywire, then the explosions outside, and finally there
       were those damned shrieks down the hallway.

       At some point one has to wonder whether the job's worth it or not. I
       made that decision a few hours ago.

===========================================================================

Description : 10 level MBF21 compatible map set started in October for
             NaNoWadMo 2023.

             This set serves as a prequel to my last NaNoWadMo project, Machete.

===========================================================================

Information : All levels were designed for pistol starts. Difficulties have
             been implemented. Complevel - 21.

             Tested mainly in Nugget Doom and DSDA Doom. Map07 won't work
             properly in PrBoom+, so make sure you're only using a source port
             that is MBF21 compatible.

             Utilizes a dehacked patch for custom enemies and other misc
             behaviors. Use mods at your own risk.

===========================================================================

Playtesters : Deadwing, finnks13, scwiba

===========================================================================

Credits :

--GRAPHICS--

 Base Resource Wad - jimmytex

 Palette - "PalPlus" by Sigvatr

 Skies - Brett Harrell

 Doom Potpourri Texs

 Titlepic / Interpic - Anonymous

 Credit - Anonymous / A2Rob

 M_DOOM and various other textures - A2Rob

 Mugshots - Amuscaria/Eriance

 Story Text - UtmostCarcinogen

 Doom Text Generator by eevee

 Status Bar - Ludi

 Mugshot Background from DBP37_AUGZEN.wad

 CRAFT textures - Suspended in Dusk (sid.zip) (Map09)

 SW0BROKN - kdikdizd.wad (Map09)

 TRUNK - infectio.wad (Map09)

 Map10 Textures - 3D Realms, Xatrix Entertainment, DBP37_AUGZEN.wad
  action.pk3

 New Pistol Sprites - Sonik.o.fan

--FONTS--

 Tropical Sweet Font - Yoga Letter
 Bamboo Brush - Slidehack
 Chinese Rocks - Raymond Larabie
 Giddyup - Laurie Szujewska

===========================================================================

Map List :

 Map01 - Docks

 Map02 - Tactical Nuke

 Map03 - Toxin Distillery

 Map04 - Going Commando

 Map05 - Phobia

 Map06 - Cage Match

 Map07 - C.I.A. Headquarters

 Map08 - Hardware Failure

 Map09 - Sunveil

 Map10 - Finito

===========================================================================

Midi List : (Menu and level music composed by Deadwing)

 Map01 - "Central Command"

 Map02 - "Forgotten Town"

 Map03 - "The Courtyard"

 Map04 - "Cthulhu"

 Map05 - "Alpha Labs"

 Map06 - "Skyscrapers in Void"

 Map07 - "Speeleothem"

 Map08 - "Outerspace"

 Map09 - "Moonblood Ritual Site"

 Map10 - "Atrium"

 D_DM2TTL - "Change of Settings"

 D_DM2INT - "Intermission Music" by Psyrus

 D_READ_ME - "World's Biggest Oil Rig" by Egg Boy

===========================================================================
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map10
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5 - 6 months give or take
Editor(s) used          : UDB, slade, photoshop
Known Bugs              : Maybe
May Not Run With        : Anything that doesn't support MBF21 (prBoom+)
Tested With             : DSDA-Doom, Nugget Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NoDerivatives 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nd/4.0/

You are free to copy and redistribute the material in any medium or format for
any purpose, even commercially. If you do so, you must give appropriate credit,
provide a link to the license, and indicate if changes were made. You may do so
in any reasonable manner, but not in any way that suggests the licensor
endorses you or your use.  If you remix, transform, or build upon the material,
you may not distribute the modified material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors