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Archive Maintainer      : -
Update to               : -
Advanced engine needed  : ZDoom.
Primary purpose         : Single-player mode.
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Title                   : Bloody Sunday
Filename                : sunday.wad
Release date            : September 27, 2012
Author                  : Federico Milesi (aka MrFroz)
Email Address           : [redacted]
Other Files By Author   : blaze.wad
                         blazer1.wad
                         blazer2.wad
                         marine.wad
                         sunday.wad
                         tricky.wad
                         ztricky.wad
Misc. Author Info       : -
Description             : At the time I didn't know it, or else it would
                         have been a little bit disheartening. This is my
                         fourth Doom level made from scratch conceptually,
                         and even though I had been doing pretty well
                         making maps and getting more creative with each
                         release, this was the last time even until today
                         I tried to make something completely original for
                         Doom. Afterwards I fell into a creative slump
                         and didn't manage to come up with more maps
                         except for one that hasn't been released because
                         it is incomplete. And thus this level became an
                         unintentional swan song.

                         Ten years later, I look fondly on this as being
                         the best level I made up to that date. I
                         managed to include more ZDoom features than in
                         my ZDoom remake of my first level, and was also
                         able to do stuff like Quake-like water animation.

                         This was also my least blocky and linear map,
                         with some strategic gameplay. Although the design
                         is still quite basic on a visual level, I was
                         starting to craft more intricated designs.

                         I can only wonder what would it have been like
                         if I kept doing more maps...and if I'll ever
                         return.
Additional Credits to   : -
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* What is included *

New levels              : One.
Sounds                  : No.
Music                   : No.
Graphics                : Yes.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : No.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : No.
Other game styles       : No.
Difficulty Settings     : Yes.

* Construction *

Base                    : Made from scratch.
Build Time              : Around three weeks.
Editor(s) used          : Doom Builder 2.
Known Bugs              : None.
May Not Run With        : Haven't really tried more than one source port.
Tested With             : ZDoom 2.8.1.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get the file that this text file describes *

Web sites: /idgames and my YouTube channel.