===========================================================================
Advanced engine needed : anything that supports MBF and UMAPINFO
Primary purpose : Single play
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Title : StarZone
Filename : starzone.wad
Release date : 12/15/24
Author : Plerb
Email Address : [redacted]
Other Files By Author : see
https://doomwiki.org/wiki/Plerb and
https://doomwiki.org/wiki/User:Plerb
Misc. Author Info : :3
Description : StarZone is a 7 map Doom 2 WAD mostly made during
early 2024, intended to be played pistol-start. All
maps are fully playable, and the first 3 are
heavily polished (to a much larger extent than I
polish my maps nowadays, at least visually), but
the rest are comparatively rough. As such, the wad
is split into 2 episodes: Polished Maps and
Unpolished Maps.
I think most of these maps still hold up pretty
well, but I've improved and developed my style
quite a bit since I made this, so don't take it as
representative of my mapping nowadays.
Additional Credits to : Graphic credits: 32in24-15_tex, lostres, TNT
Revilution, jimmytex, greenwar2-tex, cagetex, and
some misc stuff by me.
Music credits:
MAP01: Sweet Dreams by Elwood (XM track)
MAP02: Gravestones by Mark Klem (from GothicDM)
MAP03: Rushing Headlong by Jeremy Doyle (from TNT:
Revilution)
MAP04: Yes I See by Mr. Gamer (XM track)
MAP05: Warkanoid#11.mid by Vakhtang Adamiya (from
Warkanoid)
MAP06: Starsounds by me
MAP07: Warkanoid#47.mid by Vakhtang Adamiya (from
Warkanoid)
Title screen: Interface.mid by Vakhtang Adamiya
(from Astrobatics)
Intermission: War3#19.mid by Vakhtang Adamiya (from
Warkanoid 3)
Text screen: Warkanoid#45.mid by Vakhtang Adamiya
(from Warkanoid)
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* What is included *
New levels : 7
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-07
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Only for the polished episode
* Construction *
Base : New from scratch
Build Time : 14 months, between October 2023 and December 2024,
however the bulk of what you see here was done in
january 2024.
Editor(s) used : SLADE 3, Doom Text Generator, 3D Studio Max 2.5,
KolourPaint, GIMP, OpenMPT, Rosegarden
Known Bugs : There's a HOM in MAP07 which i couldn't be bothered
to fix. It's in the unpolished maps episode for a
reason.
May Not Run With : Anything that doesn't support MBF+ or umapinfo.
Unlike most of my wads, this should be playable in
GZDoom, but it wasn't tested much in that port.
Tested With : DSDA-Doom 0.26.2
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: See the release topic for more details on this wad, including
map-by-map commentaries:
https://www.doomworld.com/forum/topic/150049 I probably could've
mirrored all that here but eh.