Title : Sprike
Date : November 1998
Game : Doom II plus TeamTNT's BOOM Engine (www.teamtnt.com)
Filename : SPRIKE.WAD
Author : John Bishop
Email Addresses :
[email protected]
[email protected]
[email protected]
Web pages :
http://www.users.waitrose.com/~sharx
Author's works : BrikBlat! (with Chris Christensen)
The Honeycomb (with Chris Christensen)
The Orangery
Crabbet (with Chris Christensen)
Kiddy
Sprike
The Waterwheel
Author of 'Getting Started with DOOM Editing'.
Contributed to : BIOWAR (Maps 6 and 13)
Plutonia 2 (Maps 3 and 28)
Description : You had no idea when you warped into the
base that you would have such a fight on your
hands - after all it was only a supply and
recreation base planetside and the scans had
showed no signs of life - not as you knew it
anyway. But within minutes your three buddies
had been iced and the ground was littered with
gore. You stepped back into the alcove to catch
your breath, knowing that the warp point out of
the place was some way away. With no more than
a pistol, hope, and your innate belief in
yourself and your ability to overcome the odds
whatever they might be, you step forward into
the unknown ...
Notes: : This WAD requires the BOOM Engine by TeamTNT.
If you try to run it under the normal DOOMII
Engine it just won't work as it should. Go to
TeamTNT's website for the BOOM Engine -
http://www.teamtnt.com/boompubl/getit.htm -
which is free and has loads of cool new features
in it, but mainly 'cos it's bug-free !! At the
time of writing TeamTNT had just released the
final version of BOOM v2.02. Get it - it's FREE!
Additional Credits to : Jack Vermeulen for DeeP97 and help with graphics
Jens Hykkelbjerg for RMB version 2.1
All the guys at TeamTNT
And, of course, id Software for DOOMII
A special thank you to Simon "Chief" Varszeghy
the project leader of Team Insanity who was
kind enough to record a terrific 100% kills demo
in 7:46... quite a feat ! Nice one Simon. Visit
the Team Insanity website at:
http://doomnation.com/insanity
for a variety of doom related stuff particularly
lots of WAD reviews. And finally ...
A particular mention for Iikka Keranen without
whom this level would never have been created.
It was Iikka who created the new graphics which
have been used almost exclusively throughout
this level. Originally created for Quake, Iikka
converted them for use with DOOM. Most of his
work is now with Quake, and you can visit his
site at www.planetquake.com/ikq/
----------------------------------------------------------------------------
* Files Supplied *
SPRIKE.WAD The Sprike WAD
SPRIKE.BAT Batch file to run SPRIKE.WAD
SPRIKE.TXT This text file
SPRIKE.LMP Full UV 100% kills demo by Simon "Chief" Varszeghy
SPRIKEDM.BAT To run the demo
-----------------------------------------------------------------------------
* Play Information *
To install : Install BOOM into directory C:\BOOM then
unzip SPRIKE.ZIP into C:\DOOM2
To run this level : BOOM C:\DOOM2\SPRIKE
or use SPRIKE.BAT (both from the \BOOM directory)
Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : 4 starts available
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Oh Yes (Thanks to Iikka Keranen)
New Music : Yes from DOOM95
Demos Replaced : No - full UV demo LMP provided separately
-----------------------------------------------------------------------------
* Construction *
Base : New level built from scratch
Editors used : DeeP97 by Jack Vermeulen
RMB version 2.1 reject map builder
WinTex to change music & sound effects
Known Bugs : None I know of - EMail me if you find any.
Other info : Created over a period of about a month, just
to see what Iikka's textures looked like in DOOM !
-----------------------------------------------------------------------------
* Copyright / Permissions *
Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.
You may use this WAD as a basis for your own WAD design.
Email me with questions or comments at any of the above addresses.