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                      S h o r t   ' n   Q u i c k   2
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Date Finished           : 3 January 2003
Author                  : Varun Abhirama Krishna
Homepage                : http://varun87.tripod.com
Email Address           : [email protected]
Misc. Author Info       : I'm 15 years old, and I'm from India. There's
                         more about me at http://varun87.tripod.com

Description             : After all these months, I bring you my third
                         map, Short 'n Quick 2 - and this time, it's not
                         that Short 'n Quick :)

                         The look of this level may remind you a bit of
                         Christian Hansen's 'Flay the Obscene 3', but
                         it's actually based on the look I planned for
                         'The Anomaly: Part III' (which I started long
                         long ago, but never completed). But since
                         flayobs3.wad also happens to be one of my
                         favourite levels, certain elements here are
                         inspired by that level (Great job Chris, on
                         those levels!).

                         The layout of the map is done in such a way that
                         you can actually go ANYWHERE you want to and
                         chose a route that you feel best. Some routes
                         make the level more hard and some routes make
                         it easier.

                         The whole map is quite well interconnected, so
                         you can play deathmatch too if you want to. But
                         since I've never ever played DM or even designed
                         a DM map, I don't know how good or bad this
                         level is for DM. You decide :)

Advanced engine needed  : Requires any source port that removes VPOs
                         and HOMs.

Other WADs by me        : (1) The Anomaly: Part II
                         (2) Short 'n Quick

Special Thanks to       : Wim Vanrie and Opulent for beta-testing and
                         very useful feedback.

                         Karthik for testing the level at the lower
                         skills and for general suggestions.

                         You guys make me improve each time!


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-:.: Type of DOOM or DOOM II file :.:-

New level WAD           : Yes


-:.: Play Information :.:-

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, from dead easy to deadly :)
New Sounds              : No
New Music               : Yes - Dance of the Sugar Plum Lunatic
                         by Mark Klem
New Graphics            : Yes - the Episode 1 sky
Demos Replaced          : No


-:.: Construction :.:-

Base                    : New level from scratch
Build Time              : 25 hours approximately
Editor(s) used          : DoomCAD 6.1, ZenNode 1.0.8, Wintex 4.3, XWE
Known Bugs              : There's a small visual bug with two of the
                         grill textures, which I didn't know how to
                         fix. But you probably won't even notice them :)
May Not Run With...     : Doom2.exe




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-:.: Copyright / Permissions :.:-

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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-:.: Where to get this WAD :.:-

The usual: ftp://3darchives.in-span.net and mirrors

Other: http://varun87.tripod.com

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