===========================================================================
Advanced engine needed  : MBF21, UMAPINFO
Primary purpose         : Single play
===========================================================================
Title                   : Sleepwalking
Filename                : sleepwalking.wad
Release date            : 30.09.2024
Author                  : Ravendesk
Email Address           : [redacted]

Description             : Sleepwalking is a snowy adventure across 3
                         MBF21 maps that exists because I made a few midis
                         and wanted to make maps to accompany them.

                         Wad was tested with dsda-doom 0.28.1 (-complevel
                         21) and GZDoom 4.8.2 (default compatibility).
                         However, wad uses a few tricks that don't work as
                         expected in gzdoom (secret transfers and some
                         visual tricks), so playing in dsda is preferable.

                         Map & music list:

                         Map 01 - It's noisy outside
                         Midi - "Cat vs February"
                         Map 02 - Here come the whales
                         Midi - "Pinocchio Dance"
                         Map 03 - Unlearn to breathe
                         Midi - "Prickly Seadevils"
                         Map 04 (credits map) - Awake
                         Midi - "Trapped in a Fake House"

                         Intermission screen midi - "Floe"
                         Title screen and text screen midi - same as map 04

                         Credits:

                         Textures:
                         32in24-15_tex_v2 and otex_1_1 texture packs, wood
                         texture pack by NiGHTMARE and Makkon textures.
                         Miscellaneous textures from magnolia, fcff and deus
                         vult ii.

                         Sprites and sfx:
                         Hell Christmas sprite pack
                         Axe from Heartland
                         Rifle bullets from Struggle
                         Bubbles sprites edited from dbp36
                         Flak Cannon is an edit of Pulse Nailgun by zrrion
                         the insect
                         Pyro Zombie by scalliano
                         Revolver by QuakeDoomNukem
                         Enforcer by PillowBlaster
                         Agathodemon by Jimmy
                         Flesh Spawn by Vader
                         Miscellaneous decorations from Supercharge
                         Miscellaneous decorations from ldoom2 and i can't
                         sleep

                         Interpic is taken from a 3d model by Matthieu
                         demarez

                         Special thanks to:
                         Amazing playtesters: Petya, taviow, finnks, steph.
                         Also Petya for Status bar and M_DOOM
                         Peccatum Mihzamiz for ENDOOM
                         Napsalm and Xyzzy for answering my decohack and
                         dehacked questions.
                         LPad for musical advice and being a huge
                         inspiration.
                         Everyone who played RC versions of the wad
                         and shared feedback/demos/videos/streams.

                         Notes about dehacked weapon changes:

                         You should be able to figure out most of the
                         changes yourself as they are very intuitive,
                         the only thing I want to note is how flak cannon
                         works. The flak cannon fires ripping projectiles
                         that deal damage whenever they are inside of the
                         enemy hitbox. As a result, enemies with larger
                         hitbox receive more damage than those with a
                         smaller hitbox, so flak cannon is especially
                         strong against mancubi, arachnotrons and cybers
                         as well as against crowds of enemies as firing
                         through the crowd will damage multiple enemies.
                         Use this knowledge to your advantage!

===========================================================================
* What is included *

New levels              : 4
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-04
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : ~6 months
Editor(s) used          : UDB, Slade
Tested With             : dsda-doom 0.28.1 (-complevel 21) and GZDoom 4.8.2
                         (default compatibility)


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors