SSSSSSSS   LL          CCCCCCCCC    EEEEEEEEEEE
    SSSS        LL         CCCCCCC       EEE
    SSSSS       LL         CCCC          EEE
      SSSSS     LL         CCC           EEEEEEE
        SSSSS   LL          CCCC         EEE
       SSSS     LLLLLLLLL   CCCCCCC      EEE
    SSSSSS      LLLLLLLLL      CCCCCC    EEEEEEEEEEE


        Same       Linedef      Challenge     Example
===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Singleplayer
===========================================================================
Title                   : Same Linedef Challenge Example
Filename                : SLCE.wad
Release date            : 02/02/16
Author                  : Royal_Sir
Email Address           : [email protected]
Other Files By Author   : None, this is my first public upload.
Misc. Author Info       : See above.

Description             : I'm a new mapper, and sought a constraint that was
                         never done before. This is the result. The premise
                         is simple- I have to make as many different maps as
                         possible using the same line difinitions and sector
                         areas, and make them all feel completely different
                         through height values, texturing, and things placement.
                         These are my second and third finished maps,
                         respectively, and criticism is encouraged in addition
                         to thoughts on the constraint concept.

                         2 levels, 1024 in size, 3 days each to make. Concept
                         wad.

Additional Credits to   : Green Herring for his track "Go Forth and Kill" for map one.
                         Dreadopp for the RedShawn texture
                         Mechadon for sky textures
                         Gothic DM team for various textures
                         David Gevert for various Darkbase textures
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 and MAP02
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Ultra Violence Only


* Construction *

Base                    : New from scratch
Build Time              : 1 week
Editor(s) used          : Doom Builder 2, Slade3
Known Bugs              : Some monsters may be stuck in places
May Not Run With        : Anything less than Boom.
Tested With             : Zandronum 2.1



* Copyright / Permissions *

Authors (MAY) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

ftp://archives.gamers.org/pub/idgames/ and mirrors