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Date Completed         : June 8, 1999
Title                  : Sin v1.00
Filename               : sin.wad
Other Works            : Dead Zone
Author                 : Brad Carney (Carnevil)
                        http://www.doomworld.com/skulltag
Email Address          : [email protected]
Description            : Taking advantage of being able to now play
                        over the internet and the ability to have
                        more than four people in each game, Sin is a
                        deathmatch level designed for between 4 and
                        16 people. The level is composed of three
                        distinct bases, with large outdoor areas
                        between them. It also includes special effects
                        now possible with Boom and ZDoom, including an
                        underwater area, a wind tunnel, and colored
                        lighting. With a great deal of thought put
                        into the design, hopefully this is a level
                        people will be playing for quite some time.
Additional Credits to  : id Software, Randy Heit (ZDoom), the authors
                        of DETH and ZETH,

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* Play Information *

Game                    : ZDoom with Doom II
Level #                 : MAP01
Single Player           : Yes
Cooperative 2-8 Player  : Yes, but no extra monsters or weapons.
Deathmatch 2-4 Player   : Awfully big level for that many
Deathmatch 5-16 Player  : Oh yeah!
Difficulty Settings     : No. It wasn't really meant to be a SP level,
                         anyway.
Demos Replaced          : No, but I'd love to see some.

* Construction *

Base                    : Level and script from scratch

Editor(s) used          : Deth, Zeth, BSP v2.5 (?)

Build time              : About two weeks

Known Bugs              : If you jump down the ladder shaft while
                         looking at the ladder, everything gets funny
                         looking for a second or so. Weird. The random
                         "big item" spawn near the end seems to be
                         severely misbehaving, too. Oh well.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You may distrubute this file in any format (CD ROM, FTP, whatever),
provided that you include all files included in your distribution (as
in, this text file).

Where to Get this wad:

http://www.doomworld.com/skulltag/download.html