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Date Completed : June 8, 1999
Title : Sin v1.00
Filename : sin.wad
Other Works : Dead Zone
Author : Brad Carney (Carnevil)
http://www.doomworld.com/skulltag
Email Address :
[email protected]
Description : Taking advantage of being able to now play
over the internet and the ability to have
more than four people in each game, Sin is a
deathmatch level designed for between 4 and
16 people. The level is composed of three
distinct bases, with large outdoor areas
between them. It also includes special effects
now possible with Boom and ZDoom, including an
underwater area, a wind tunnel, and colored
lighting. With a great deal of thought put
into the design, hopefully this is a level
people will be playing for quite some time.
Additional Credits to : id Software, Randy Heit (ZDoom), the authors
of DETH and ZETH,
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* Play Information *
Game : ZDoom with Doom II
Level # : MAP01
Single Player : Yes
Cooperative 2-8 Player : Yes, but no extra monsters or weapons.
Deathmatch 2-4 Player : Awfully big level for that many
Deathmatch 5-16 Player : Oh yeah!
Difficulty Settings : No. It wasn't really meant to be a SP level,
anyway.
Demos Replaced : No, but I'd love to see some.
* Construction *
Base : Level and script from scratch
Editor(s) used : Deth, Zeth, BSP v2.5 (?)
Build time : About two weeks
Known Bugs : If you jump down the ladder shaft while
looking at the ladder, everything gets funny
looking for a second or so. Weird. The random
"big item" spawn near the end seems to be
severely misbehaving, too. Oh well.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You may distrubute this file in any format (CD ROM, FTP, whatever),
provided that you include all files included in your distribution (as
in, this text file).
Where to Get this wad:
http://www.doomworld.com/skulltag/download.html