===========================================================================
Primary purpose : Single play
===========================================================================
Title : SUPERCHARGE FINAL SCOURGE - CATHARSIS
Filename : SFSC.Pk3
Release date : 15/05/2021
Author : Austinado
Email Address : [redacted]
Description : "You have lost Daisy and have been caught, sent to
prison...but demons never knew that there was a
pistol hidden with a dead Marine in your cell...its
time get away and kill them all!"
*** GamePlay Instructions :
- DoomII IWAD
- Lite amplification
googles (night vision) must be
the green and dark one
(its automatic with the mod
and GZDoom g4.5.0);
- Freelook is not
mandatory, but advised to do so, there
might be some shooting
switches.
- No Crouching or jump
allowed;
- Its meant for Pistol
Start and my Custom Sprite
Chaingun (just changed
for colour black)
instead of the assault
riffle, so in the MAIN
MENU:
. SC OPTIONS
.
GAMEPLAY OPTIONS
- Pistol
Start ON
- Auto reload
weapons on empty ON
- Use
Chainguninstead of Assault rifle ON
.
COMPATIBILITY OPTIONS
- Use
vanilla projectile for Draugr ON
- Exit GZDoom g4.5.0 and
re-enter console so
changes can be
completed and updated.
*Tips and final thoughts
from me (Austinado)*
-The shotgun will fire
continuous, so dont worry
about reloading.
-The ScrapGun
(projectile shotgun of 4 barrels)
is meant to be taken
serious! Press continuous
fire...it will shoot 4
shells rapid motion.
Very effective against
Revenants and arachnatrons.
-I dont like much of
secrets, i know Doomers mostly do.
Some easy to find
others with some gimmick to it.
The balance was done
without the secrets,
so dont complaint if
you finish the map with more
ammo than you think you
should.
- Map 10 can be a
little bit harsh, but i assure
you that all the maps
are beatable.
- Have a little bit of
fun, thats my only wish.
Additional Credits to : id Software
- Supercharge v2.5Mod
(specific for this project)
by Tango
. Modifications in the
Mod with previous
authorization and
modifications by Tango and Austinado:
- Added plasma gun
sprites and sounds from
Smooth Doom;
- Added Machinegun
sprites from DoomII with
colour black by
Austinado;
- Rocket Laucher reduced
speed of lauching rockets by
Tango;
- Custom STATSBAR from
Tango;
- OTEX Texture Packv1.0
by Ola Bj�rling "Ukiro";
- Customized Title image
"Supercharge Final Scourge
Catharsis" by
"unknown". I cant
remember the person who
did it, though i tried to
find him;
- Stock image for
backgroung main title "Skull";
- Main Menu and
Intermission background image by
SuverMess;
- Custom Monster
"Arachnovile" from curtiscat2001;
- Custom Monsters from
Real667: Devil,
SuperImp,FlyingImp,WarLordOfHell,Volacubus,VolacubusPlasma,
Thamuz;
==================================================
*Midi Music Credits*
MAP01 - "Plain Victory"
by Imorpher
MAP02 - "Hades Walls" by
Jimmy "James" Paddock
MAP03 - "Savager" by
Jimmy "James" Paddock
MAP04 - "The Ravens
Nest" by Jimmy "James" Paddock
MAP05 - "Ancient
Enclosure" by Viscra Maelstrom
MAP06 - "Aorta" by Eris
Falling
MAP07 - "Spectral
Cybernetics" by Jimmy "James" Paddock
MAP08 - "The Revolution
Continues" by Eris Falling
MAP09 - "Valiant" by
AD79
MAP10 - "Lion Heart" by
AD79
Main title -
"Disconcerted" by Dragonfly
Intermission - "Victory -
Ludum Suite, PartV by Eris Falling
victory/End Game- "Blood
of the Unworthy" by Eris Falling;
* A very Special Thanks :
*
- Tango (Amazing
TechSupport and patience!You are
amazing.)
- Spendoragon
(TechSupport)
- BluePineapple
(TechSupport)
- Bridgeburner
(TechSupport)
- Man_with_a_Gun
(Playtesting)
- Lucky_Edie (Textures
and Playtesting)
- nervewar (Playtesting)
- Seriouscacodemon
(Playtesting)
- Horus (Playtesting)
- RonnieJamesDiner
(Playtesting)
- I_punch_demons
- JohnSuitepee
- All playtesters i did
not mention here. All of
you were important!
===========================================================================
* What is included *
New levels : 10
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-10
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Around 3 or 4 years
Editor(s) used : GZDoom Builder R2787 / Slade v3.2.0 beta 2
Known Bugs : None
May Not Run With : prboom | DSDA Doom| Chocolate
Tested With : GZDoom g4.5.0
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors