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Advanced engine needed : Boom - compatibility level 9 for Doom 2
Primary purpose : Single play
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Title : Sekhemti
Filename : Sekhemti.zip
Release date : September 10, 2023
Author : Shawn
Email Address : [redacted]
Description : A Boom compatible 6 maps journey through the valley
of the Kings.
Charged with a perilous quest, Doomguy must journey
into the forbidding Valley of the Kings. There,
among treacherous tombs and malevolent forces, he
seeks the elusive relic-the Ankh of Eternity. Armed
with its ancient power, he will confront the last
Hell's portal, sealing it for eternity or
succumbing to the malevolent abyss.
These maps aim for a difficulty similar to Doom 2.
If you are a veteran of Doom or a spicy map lover,
I highly encourage you to enable co-op monsters in
single player for a much more satisfying
experience.
For DSDA Doom, use the launch parameter
-coop_spawns
For GZDoom, select the Ultra-Violence+ difficulty
in the main menu (It's Ultra-Violence with co-op
monsters enabled)
For PRBoom, use the launch parameter -solo-net
I'm less familiar with other ports, but I'm sure
they have ways to enable co-op monsters for your
enjoyment.
This wad uses SoftFX for 32in24-15tex made by
Muusi. It replaces all monsters sprites and adjusts
the colormap with a special brightmap version. This
is to make monsters have their eyes glow in the
dark. This is used in some pitch black fights where
you can only visualise monsters with their glowing
eyes. If your mods modify monsters sprites and/or
the colormap, you may find those fights more
difficult than intended.
Map 01 : An introduction map made to ease the
player into the style of the wad. I tried to
include interesting things to look at and a secret
panorama for explorers.
Map 02 : The first temple map. This map is kind of
a mirror map, everything is the same in the two
sections. Have fun exploring this old Egyptian
temple. Some secrets may be hard to find but
remember that the candles will always guide you.
Map 03 : A big arena fight map. I tried to use
lights as a way to spice up the combats. I hope
you're not afraid of the dark !
Map 04 : An outdoor map with a tiny bit of
platforming. A big fight will happen at the center
of the map if you collect all the keys while
running. Better be ready for it !
Map 05 : The longest map of the set by far. I tried
to induce confusion in the player with hidden line
teleporters. The fights can be taken in any order
and a surprise weapon will be awarded if you can
survive 2 of the fights. The Blue Skull fight is
probably the meanest thing I've ever done. Don't
lose your sanity and have fun !
Map 06 : Icon of Sin map with a twist. You need to
find the exit as an infinite number of monsters
will try to stop you. Good luck.
Additional Credits to : Textures, Sprites and Sounds
32in24-15tex - the 32in24 team
SoftFX for 32in24-15tex - Muusi
Mummytex - Andy Mckie
Chosen 1.33 - Mouse
OTEX - Ola Bjorling
EgyptPack - Craneo
Remnant Texture pack - StalkerBlade
ID Software - Doom
DBTanathos - Hexen 2 Texturepack
Raven Software - Hexen 2 Textures, Heretic and
Hexen textures
Lobotomy Software - Powerslave Sprites and
Textures
FreeDoom Team - Some Textures
Ceeb - Textures for Realm667
DunkelSchwamm - Sprites for TSR
OSJC Latchford - new barrel sprites
Boss voice - Myself
Music
Map 01 : Ana Wel Azab
Map 02 : Haramt Ahebak - Warda
Map 03 : Ragheb Alama - Moghram Ya Lail
Map 04 : Ehab Tawfik - Ada El Leil
Map 05 : Warda - Batwanes Beek
Intertext music : Karem Mahmoud - Amana Alek
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* What is included *
New levels : 6
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 6 months
Editor(s) used : Ultimate Doom Builder, Slade 3
Known Bugs : No known bugs
May Not Run With : Any non Boom compatible engine
Tested With : DSDA Doom 0.26, GZDoom 4.10, Woof 11.3, PRBoom+
2.6.66
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors