===========================================================================
Advanced engine needed  : Boom - compatibility level 9 for Doom 2
Primary purpose         : Single play
===========================================================================
Title                   : Sekhemti
Filename                : Sekhemti.zip
Release date            : September 10, 2023
Author                  : Shawn
Email Address           : [redacted]

Description             : A Boom compatible 6 maps journey through the valley
                         of the Kings.

                         Charged with a perilous quest, Doomguy must journey
                         into the forbidding Valley of the Kings. There,
                         among treacherous tombs and malevolent forces, he
                         seeks the elusive relic-the Ankh of Eternity. Armed
                         with its ancient power, he will confront the last
                         Hell's portal, sealing it for eternity or
                         succumbing to the malevolent abyss.

                         These maps aim for a difficulty similar to Doom 2.
                         If you are a veteran of Doom or a spicy map lover,
                         I highly encourage you to enable co-op monsters in
                         single player for a much more satisfying
                         experience.
                         For DSDA Doom, use the launch parameter
                         -coop_spawns
                         For GZDoom, select the Ultra-Violence+ difficulty
                         in the main menu (It's Ultra-Violence with co-op
                         monsters enabled)
                         For PRBoom, use the launch parameter -solo-net
                         I'm less familiar with other ports, but I'm sure
                         they have ways to enable co-op monsters for your
                         enjoyment.

                         This wad uses SoftFX for 32in24-15tex made by
                         Muusi. It replaces all monsters sprites and adjusts
                         the colormap with a special brightmap version. This
                         is to make monsters have their eyes glow in the
                         dark. This is used in some pitch black fights where
                         you can only visualise monsters with their glowing
                         eyes. If your mods modify monsters sprites and/or
                         the colormap, you may find those fights more
                         difficult than intended.

                         Map 01 : An introduction map made to ease the
                         player into the style of the wad. I tried to
                         include interesting things to look at and a secret
                         panorama for explorers.
                         Map 02 : The first temple map. This map is kind of
                         a mirror map, everything is the same in the two
                         sections. Have fun exploring this old Egyptian
                         temple. Some secrets may be hard to find but
                         remember that the candles will always guide you.
                         Map 03 : A big arena fight map. I tried to use
                         lights as a way to spice up the combats. I hope
                         you're not afraid of the dark !
                         Map 04 : An outdoor map with a tiny bit of
                         platforming. A big fight will happen at the center
                         of the map if you collect all the keys while
                         running. Better be ready for it !
                         Map 05 : The longest map of the set by far. I tried
                         to induce confusion in the player with hidden line
                         teleporters. The fights can be taken in any order
                         and a surprise weapon will be awarded if you can
                         survive 2 of the fights. The Blue Skull fight is
                         probably the meanest thing I've ever done. Don't
                         lose your sanity and have fun !
                         Map 06 : Icon of Sin map with a twist. You need to
                         find the exit as an infinite number of monsters
                         will try to stop you. Good luck.

Additional Credits to   : Textures, Sprites and Sounds

                         32in24-15tex - the 32in24 team
                         SoftFX for 32in24-15tex - Muusi
                         Mummytex - Andy Mckie
                         Chosen 1.33 - Mouse
                         OTEX - Ola Bjorling
                         EgyptPack - Craneo
                         Remnant Texture pack - StalkerBlade
                         ID Software - Doom
                         DBTanathos - Hexen 2 Texturepack
                         Raven Software - Hexen 2 Textures, Heretic and
                         Hexen textures
                         Lobotomy Software - Powerslave Sprites and
                         Textures
                         FreeDoom Team - Some Textures
                         Ceeb - Textures for Realm667
                         DunkelSchwamm - Sprites for TSR
                         OSJC Latchford - new barrel sprites
                         Boss voice - Myself

                         Music

                         Map 01 : Ana Wel Azab
                         Map 02 : Haramt Ahebak - Warda
                         Map 03 : Ragheb Alama - Moghram Ya Lail
                         Map 04 : Ehab Tawfik - Ada El Leil
                         Map 05 : Warda - Batwanes Beek
                         Intertext music : Karem Mahmoud - Amana Alek
===========================================================================
* What is included *

New levels              : 6
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 6 months
Editor(s) used          : Ultimate Doom Builder, Slade 3
Known Bugs              : No known bugs
May Not Run With        : Any non Boom compatible engine
Tested With             : DSDA Doom 0.26, GZDoom 4.10, Woof 11.3, PRBoom+
                         2.6.66


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors