Dedicated to Esa "Espi" Repo.

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Advanced engine needed  : Any limit removing port. Tested with prboom.
Primary purpose         : Single+Coop play
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Title                   : Scythe X. Episodes 1-2
Filename                : scythex.wad
Release date            : September 3, 2009
Author                  : Erik Alm
Email Address           : [email protected]
Other Files By Author   : quite a bunch.
Misc. Author Info       : 28 year old Doomer

Description             : The third installment of the Scythe series. This will be released on an
                         episode basis.
,
Additional Credits to   :
                         Doom2 by:
                               id software.
                         Textures by:
                               NiGHTMARE
                               Espi
                               Eriance
                               Fredrik Johansson
                               Janitor
                               DaGGeR
                               Ola Bjorling
                               Vader
                               XDelusion
                               Esselfortium
                               RottKing
                               Nuxius
                               Afterglow
                               AgentSpork
                               RottKing
                               Enjay
                               Huy Pham
                               SargeBaldy
                               Tormentor667
                               The GothicDM Team
                               The Requiem Team
                               The Eternal Doom Team
                               Raven Software
                               Rogue Entertainment
                               DooMAD
                         Sprites:
                               idsoftware
                               3DRealms
                               Neoworm
                               Vader
                               Ghastly_dragon
                               Mike12
                               The Ultimate Doomer
                         Music:
                               Paul Corfiatis map03,04,05,06,08,title,intermission
                               Bloodskull map01,02
                               Joe Beahan map07
                               Stewboy map09
                               Jared Boice (www.mfiles.co.uk) map10
                         Graphics:
                               Jimmy91 (titlepic, interpic)
                         Testers:
                               Esselfortium
                               Hobbs
                               vdgg
                               whiteboy567
                               Erik Alm (yes, I probably did by far the most testing of this one)
                               Use3D

Special thanks to hobbs and esselfortium for fast feedback over IRC.

I apologize if I forgot anyone, email me and you will be included in the next episode release.

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* What is included *
New levels              : Yes, 10 new levels.
Sounds                  : No.
Music                   : Yes, original music, see above.
Graphics                : A lot, see above.
Dehacked/BEX Patch      : Yes, included in wad file. Also supplied seperately.
Demos                   : DEMO1 replaced.
Other                   : DEHACKED PATCH


* Play Information *
Game                    : DOOM2
Map #                   : Map01-10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes

The first two episodes should not pose an impossible task on skill 3 or 4 for most people.
If you want to try the maps with a more HR-esque style, try "-solo-net" in prboom (or just play coop).

*** NOTE for DEMO RECORDING ***
Use doom v1.9 compability (-complevel 2).
Lost souls count as kills in maxdemos, the green flying spirits do not.


* Construction *
Base                    : New levels from scratch
Build Time              : Around 2 months
Editor(s) used          : Doombuilder 1 (thank you Gherkin/CodeImp), Zennnode, ZDBSP(map04-07), slumped, whacked

Known Bugs              : Texture alignment bugs. Probably other bugs too.

May Not Run With...     : Doom2.exe. Don't even try it. Also might not work in ports that break software rendering tricks.

Story:
You set out to investigate an infested UAC base. The rest is vaguely explained in the intermission texts.

EPISODE I
MAP01 - SERVICE ENTRANCE        - easy bright map. Did not have a shotgun until very late in testing.
MAP02 - GARBAGE DISPOSAL        - easy map if you manage to avoid the crushers.
MAP03 - TRAINING CENTER         - non-linear map with some harder moments.
MAP04 - AIR CLEANSING           - bright tech-map similar to vrack-series in style.
MAP05 - LONG RANGE TELEPORT     - probably the lamest map in this release.


EPISODE II
MAP06 - NEW ARRIVALS            - Small open map with some annoying snipers.
MAP07 - HYDROPONIC RESEARCH     - Finally a really good map07 in a Scythe wad...
MAP08 - SOLAR POWER             - Good detailing but the gameplay can feel a bit fractured. Dark outside area.
MAP09 - HOLDING AREA            - My personal favourite of this bunch of maps. Non-linear.
MAP10 - THE ENCOUNTER           - Not too hard if you manage the cyber and then use the chaingun well in the last area.
                                 Sets up the theme for later maps...


* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse unless written permission is obtained from the author.
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. This file may not be used for any commercial purposes without the
author's agreement.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors