===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Sucker Punch 2
Filename                : sckrpnch2.wad
Release date            : June 2021
Author                  : Andy "Rook" Johnson
Email Address           : [redacted]
Other Files By Author   : MAP07 in Plutinya 1024 (w/ Surreily)
                         MAP05 in Doomworld Mega Project 2015
                         Sucker Punch (2018)
Misc. Author Info       : British newschool Doomer, mapping neophyte

Description             : Sucker Punch 2 contains nine small, single-player
                         maps for Doom II. The maps require a limit-removing
                         port. The WAD is made up from three mini-episodes
                         of three maps each which escalate from easy (with
                         green details) to harder (yellow) to hardest (red).
                         These are slightly larger than the maps in the
                         original Sucker Punch (2018), and should mostly
                         take 3-5 minutes each to play. Difficulty settings
                         are implemented. The maps are designed for pistol
                         starts.

                         The WAD uses (and includes the relevant textures
                         from) the superb OTEX 1.1 texture pack. The music
                         consists of MIDI renditions of tracks from various
                         classic fighting games, primarily by SNK.

                         // Maps and music //

                         Title music: "Title theme" from Street Fighter II:
                         Special Champion Edition
                         Intermission music: "Winning the Tournament!" from
                         Fatal Fury

                         MAP01: "Back in the Ring"
                         ("Kyo Kusanagi" from The King of Fighters 2000)

                         MAP02: "Live-Fire Exercise"
                         ("Psycho-Soldier Remix '96" from The King of
                         Fighters '96)

                         MAP03: "Fighting Firemen"
                         ("Slum No. 5" from The King of Fighters '98)

                         MAP04: "The Torture Garden"
                         ("Shadow's theme" from Eternal Champions)

                         MAP05: "Rhythm of the Knight"
                         ("Cammy's theme" from Super Street Fighter II: The
                         New Challengers)

                         MAP06: "Last Hurrah for Chivalry"
                         ("Trash Head" from The King of Fighters '96)

                         MAP07: "Tomb Eternal"
                         ("Ninehalt Sieger" from Samurai Shodown II)

                         MAP08: "State of Decay"
                         ("Geese ni Kakatori" from The King of Fighters
                         '96)

                         MAP09: "Where the Dead Go to Die" ("WWIII" from The
                         King of Fighters '99)

Additional Credits to   : Special thanks to Ola "ukiro" Bjorling for the OTEX
                         texture pack. Thank you to everyone who has
                         playtested and streamed these maps, and to the
                         programmers of the software used to make them.
===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Three months
Editor(s) used          : GZDoom Builder, SLADE 3, Doom Writer
Known Bugs              : None at the time of writing
May Not Run With        : doom2.exe, non-limit removing ports
Tested With             : GZDoom 4.2.0, Doom Retro 4.0.9, PrBoom+ 2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: www.andyjohnson.xyz