===========================================================================
Advanced engine needed  : DSDA Doom, GZDoom, etc (anything that supports
                         UDMF)
Primary purpose         : Single play
===========================================================================
Title                   : SCHOOL.WAD
Filename                : SCHOOL.WAD
Release date            : April 12th, 2025
Author                  : jaydarb10
Email Address           : [redacted]
Other Files By Author   : None, this is my FIRST WAD!

Description             : This is a 90's (specifically D!ZONE) inspired map.
                         It looks a little janky, sometimes intentionally,
                         but I think it has some great ideas. It also
                         uses more modern inspiration, where 90's maps
                         haven't aged so well.
                         But don't worry, there's plenty of FIREBLU to go
                         around in this map.

                         This isn't too tough (probably about as difficult
                         as a base DOOM 2 map), so don't worry about wasting
                         ammo here and there. Be warned, however, there are
                         some fairly nasty traps that will fuck you up if
                         you have your guard completely down.

                         This is also a fairly short map (3 - 5 min, maybe
                         10 - 20 min if you have to secret hunt), so
                         hopefully it doesn't overstay its welcome.

Additional Credits to   : Music is "Dystortion" by Korp (from their MIDI
                         Library, @ https://www.doomworld.com/forum/topic/145673/)

                         Credit to ZZYZX, Boris Iwanski, and all the other
                         people who have contributed to Ulitmate Doom
                         Builder - you guys make it easier to make maps for
                         DOOM.

                         Shoutouts to Romero, Carmack, and all the other
                         awesome people at id for making DOOM, perhaps the
                         best thing since sliced bread.

                         I would also like to thank Spectere, for their
                         D!ZONE'D series, which highly inspired this map.
                         Check them out here: https://www.youtube.com/@Spectere

                         Thanks as well to DavidXNewton, I used their tutorial
                         for RAMP 2024 to learn how to add music to this map.
                         https://www.youtube.com/@DavidXNewton
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* What is included *

New levels              : 1 new level
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : From scratch
Build Time              : 4 - 5 months, on and off. Probably anywhere from
                         10 - 30 hours total.
Editor(s) used          : Ultimate Doom Builder (R4207, R4225, R4226),
                         GZDoom Builder (V2.3?), SLADE 3 (V3.27)
Known Bugs              : No known bugs - do not be alarmed if you notice
                         any HOM, it is entirely intentional.
May Not Run With        : It will not work with ports that don't support UDMF
                         (no Woof!, Crispy Doom, Chocolate Doom, etc), sorry
                         mate!
Tested With             : DSDA-Doom (v0.28.1, v0.29.0), GZDoom (v4.14.0a,
                         v4.14.1)


* STORY *

Story                   : So, you were at school (yes, on Phobos) one day,
                         when suddenly... SHIT! An accident at the nearby
                         UAC waste disposal facilities releases all the
                         forces of Hell upon Phobos. Not long after the
                         UAC bases are wiped out, the invasion spreads to
                         your school. The entire school is put on code red
                         as soon as the monsters are seen, but it's far too
                         late at that point. Everyone in the school dies,
                         or is turned into monsters. Everyone.
                         Everyone but you.
                         You hid in the back of a classroom, which somehow
                         worked. I dunno, man. I don't make the rules. The
                         monsters all went to sleep after they figured
                         that all the humans were dead.
                         It's about damn time you showed them why you
                         never sleep in class.

* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The /idgames archives, DOOMWorld Forums