===========================================================================
Primary Purpose         : Single play/co-op
Advanced engine needed  : GZDoom 4.5.0+ recommended
===========================================================================
Title                   : Safe Haven
Filename                : safehaven.wad
Release date            : 13 May 2021
Author                  : Jimmy
Email Address           : [redacted]
Other Files By Author   : Jenesis, Jenocide DM, Jiffy Bag, Jimmy's Jukebox,
                         Jungle Spirits, The Joy of Mapping, realms of Zoon,
                         Harmony/Plutonia/Revolution/Rebirth MIDI Packs.
Misc. Author Info       : He looks like a face.

Description             : A map for GZDoom initially made for Major Arlene's
                         "Near Death Experiences" project, which later
                         morphed into "Death's Dichotomy". Like the maps made
                         for this project, it's an exploration of the idea of
                         death and the afterlife.

                         "Safe Haven" is my interpretation of a safe place
                         removed from the world of the living - it's not
                         necessarily heaven, but a happy place nonetheless.

                         All souls are welcome.

                         Negative influences are buried here.

                         Your stay may be temporary, or permanent -
                         that's up to you.

Additional Credits to   : Many. There's a full list of credits below!

===========================================================================
* What is included *

New levels              : MAP01
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : ZDoom DECORATE, MAPINFO, GLDEFS.

* Play Information *

Game                    : Doom 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes, untested
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : A few days back in 2019.
Editor(s) used          : GZDoom Builder, SLADE
May Not Run With...     : Any GZDoom version prior to the tested version (4.5.0).


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.jamespaddockmusic.com/
          http://jimmy.the-powerhouse.net/WAD/

===========================================================================

* Full list of credits *

Music:
D_SAFE - "Edward Scissorhands" theme by Danny Elfman, sequencer unknown
D_EVIL - "Huline Temple" theme from Lands of Lore: Guardians of Destiny, sequencer unknown

Textures:
SAFESKY1 by Mechadon, recolored by Jimmy
SAFESKY2 edited by Katamori
GRAVE* textures edited by Jimmy (original textures: Hexen)
CG* and C2* textures by Cage (source: cage_tex.wad and cage_tex2.wad), recolors by Jimmy
BSTONK2* from 32in24-15_tex.wad, recolored by Jimmy
FUZZ* textures by Fuzzball
GRTOP by scifista42, recolored by Jimmy (source: Grasstex)
HVROCK* textures edited by Jimmy
IKROCK* textures by Iikka Keranen (source: IK Pack)
LAVFALL1 sourced from gothictx.wad
N_VINE* textures by NiGHTMARE
PLGRAY edited by Jimmy (source: plutonia.wad)
SPROCK* textures edits by Jimmy
TANROC10 by NiGHTMARE (source: d2text.wad)
T6* textures by Tormentor667, at a guess
TM* textures all from perdgatx.wad by Jaws in Space (original textures: Tom Mustaine)
VINEWAL* from 32in24-15_tex.wad
XFALL* recolored by Jimmy
ZIMMTAN* textures edited by Jimmy (original textures: Romero's unused resource dump)
Zoon recolors by Jimmy (original textures: Raven Software)
CYFALL* recolored by Jimmy

Flats:
CYAN* recolored by Jimmy
FLAT5_M/N recolored by NiGHTMARE (source: minipack.wad)
GRASS12/GRASS22 recolored by Jimmy
GRASS32 by Cage, recolored by Jimmy (source: cage_tex.wad)
NEWLAVA1-4 recolored by Jimmy
XWATER1-4 recolored by Jimmy

Actors:
Fire spouts by Jimmy
Bushes from Romero's 1993 resource dump, coded by Gothic (R667)
New green trees by Minigunner and osjclatchford  (ZD forums), coded by Jimmy
New Strife-like trees by Yuyu3 (R667)