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Advanced engine needed  : Boom-Compatible
Primary purpose         : Single + coop play
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Title                   : Ruins of Sathryn
Filename                : sathryn
Release date            : 28/06/2021
Author                  : Endless
Email Address           : [redacted]
Other Files By Author   : MAP01: Marble Hell of WMC02
Misc. Author Info       : My second map released. Twice as big as the
                         previous one and this time for Boom. It's a pretty
                         open map, big, with linear progression and a
                         frenetic gameplay, bullet-hell style at the
                         beginning.

Description             : This is a large but fast map. Open but with a
                         linear progress. Multitude of enemies in all
                         directions make this a good chaotic map. Combat is
                         mainly tactical and will depend on your dodging
                         skills. Challenging for novices, it can present a
                         good battle for experienced players.

Story:                    The ancient city of Sathryn was once the last stronghold against demonic invasions
                         during the Lost Era. One by one, all the cities fell, the kings were devoured and
                         civilization was on the brink of extinction. Small groups of surviving humans struggled
                         day by day to survive against the increasingly terrible incursions. Amidst the chaos
                         and death, a single bastion stood tall. Sathryn, the Blessed City. For decades they
                         were able to hold off the assaults of the demons, containing sieges that lasted for
                         years and repelling entire legions thanks to their extreme fortifications and blessed
                         walls. Many wondered how the city was still standing, some conspired that perhaps black
                         spells protected the so-called Blessed City. It may never be known, for Sathryn fell in
                         a single night. A night of eternal blackness, of burning anger and disastrous
                         slaughter. No one knows what happened. Perhaps there was betrayal. Perhaps a demon
                         possessed one of their leaders. Maybe they simply ran out of luck. Now Sathryn is just
                         a monument to temporality, destruction and helplessness. In the middle of the Eternal
                         Desert lies a pit filled with the graves of the last men from the Lost Era. Sathryn
                         remembers. And so do the Man of Doom.

                         Balanced at all levels, but I recommend UV for
                         bullet-hell and chaos experience.

Additional Credits to   : Gothic for his Jaguar Style status bar and Mistress
                         Remilia for all the help.

                         Song is: Muse - Assassin MIDI rendition.
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : cc4-tex


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : Survival
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch.
Build Time              : About 2 weeks.
Editor(s) used          : UDB and Slade.
Known Bugs              : Might have some HOMs with DSDA-Doom.
May Not Run With        : Vanilla ports
Tested With             : PrBoom+, DOOM Retro, GZDoom and LZDoom.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors