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Title                   : Realm of the Green soul
Filename                : Rotgs.wad
Author                  : Lexus Alyus
Email Address           : [email protected]
Misc. Author Info       : I'm 18, a musician, a computor game adict and live in England.
Fisnishing date         : 28th June 2002 (Okay, so I released it a bit late... okay... very                       late, but I was having FTP problems, I don't have the internet at                       home <:-D).
Preveouse levels        : -=Zdoom=-

                         The following (Follow.wad),

Description             : Okay, where do I start? Well, this is a little something that I
                         Cooked up :-). Okay, it's a train station, and it's no ordinary
                         Doom level :-). The basic concept of this level was to create
                         suspense, horror, atmosphear, etc... So, don't complain about
                         Largly unpopulated areas, you'll soon get what's coming to you                          >:-D.
                               As far as size goes the map isn't huge, as for detail, there                      is a fair bit in there. I don't like to release poorly desighned                        levels, so, I've tried hard to make this level look and feel like                       a train/subway station that's been abandoned. There is also a plot                      and story in this one too (Ooooo). Okay, I'll admit that some                           elements of the story are cheesy, but my aim was to show off some                       cool things that should be considered for most doom mappers. The                        fact that i'm a musician also helped, the music replacement is by                       me, and I'm proud of it.
                               I was inspired mostly by the game Devil May Cry, PLAY IT!!!!                      It rocks!!!! :-D. Also, Unreal music was an inspiration.
                               Well, enjoy this map and look out for a sequal (with new and                      exciting monsters, music, graphix, etc... :-D)
                               ...Enjoy >:-D

                         -=Tip=- The boss is mean, don't be fooled by it's size. Avoid                           close contact and keep moving and pumping it full of lead. It's                         not too strong but it packs a huge punch if it corners you. Also,                       if it is too hard (and you happen to be playing on hard) change to                      Normal, hard is very hard compared to the other difficulties, but                       worth a try :-). I'd be interested to see some demos :-D.

Additional Credits to   : **Pablo Dictter** (He's the man, and a gret friend. I owe alot to                       him) Karthic Abhiram, Tobias Munch, Joel Murdoch and Varun Abhiram                      for playtesting. Randy Heit for Zdoom. The makers of                                    all the tools I used. id Software for their great game in the                           first place. You for playing this level.

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* Play Information *

Game                    : Zdoom2 v1.23 b33
Episode/Level           : Map01
Single Player           : Yes
Cooperative 2-4 Player  : No (it's not gonna happen)
Deathmatch 2-4 Player   : No (Ditto(head) :-D).
Difficulty Settings     : Yes, hopefully to more use, thanx to Gooberman
New Sounds              : No, don't need em, the music does it all :-).
New Graphics            : Yes, but just a miniscule amount.
New Music               : Yes, yes, YES, YES, YEEEEEEEEEAAAAAAAAAAAASSSSSSSS,  midi and a                         mod, both by me :-). (the midi is my interpretation of the end of                       "Where in this together" by NIN, it's great :-) ).
Dehacked patch/Code     : Yes, a dehacked patch
Demos Replaced          : None
May not run with...     : Urm, anything that isn't Zdoom 1.23 b33 with the Doom2 Iwad...

* Construction *

Base                    : Completely new from scratch, well, from the deep depths of my mind                      :-D
Editor(s) used          : WadAuthor 1.30, Wintex and... Acc1.21
Known Bugs              : Yeah, I don't know if this is a bug or me (probobly the later :-))                      but the door to the car park is supposed to close before the                            fight, sometimes it doesn't. Hopefully there aren't any others.                         The big green shrine room near the start is supposed to block you                       from going to some areas at first, then the blocking stops; I did                       this to make the dialoge part look good, weather or not it worked                       is another thing :-D.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. If you like the music, maybe we can do buiseness :-).

However, you may rip any graphic, etc... from this wad (basically, anything but the level itself) and use it for your own use, as long as you credit me where credit is due :-).

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. Yes, spread the word my friend :-).

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"The only thing that is certain is the fact that nothing is certain"
               -Lexus Alyus
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