Date Completed : 11th August 2004
Title : Red Eye - The Mars Files
Filename : storming.wad
Other Works : Alien.wad (Alien Invasion);
Alien2.wad (Alien 2 - The Revenge);
Alien3.wad (Alien 3 - The last challenge);
Outposth.wad (Outpost of Hell),
Outpost2.wad (Outpost of Hell 2 - The fortress);
Runkill.wad (Run & Kill);
Blitz.wad and Blitz2.wad;
Ghosts.wad and some other WADs.
Author : Ismaele (Alberto Sposito)
Email Address :
[email protected]
Story : Dispatch #36.00225
Type: URGENT
Date: *classified*
Location: New Nevada, Mars
Author: Major Thorbin
This is the fourth gate anomaly we've had in the
last two weeks. However, this one is serious.
There are some sort of creatures coming out of our
gates. We have been able to ascertain only one
thing: they desire to kill or 'possess' every
living organism around them. Send the marines over
immediately. We have to regain control of the base.
Description : This .WAD was to be a DeathMatch level, at the
beginning. But it came to nothing, because it was
too big to be a DeathMatch map and there were some
other incompatibilities with DeathMatch gameplay.
Then I modified it so that it could be good enough
for Cooperative and Single-Player modes. Then
Virgil The Doom Poet helped me to finish the level,
detailing it and improving its story and scripts, so
that we decided to change again the tiltle from
"Storming", its second name, to "Red Eye", because
of the several changes.
This level is set in a technology base, which can
be divided in 9 areas.
They are: 1) Leaving Area;
2) Casualty Ward;
3) Teleport Station;
4) Armoury;
5) Nukage Area and Sewer System;
6) Computer Station;
7) Infested Area;
8) Warehouse;
9) Outer Area.
As its original name suggested ("Metal_DM"), the
main theme of the map is "metal" and, particularly,
it is made up of "METAL1" textures. It is highly
detailed, especially as for lighting, and this may
slowdown old computers (I suggest that you decrease
your resolution, if the game slowdown!). This map
is mainly intended to show my new ideas about Doom
themes and styles and to publish a level of high
quality, although I didn't think I would have spent
so much time, when I planned it.
ZDoom features and ACS scripts are implemented in
order to make gameplay more interesting and funnier.
The .WAD contains also two strengthened monsters:
-there is a "new" Chaingunner, who looks very much
like other Chainguners, but who is more powerful
than them.
-his Body Guards, who are strengthened SS Nazis,
with a nice green colour (yes, like in "Alien 3"!)
WARNING: I don't want to spoil anything, but let
this be a warning: there are several stealth
monsters, which can damage you a lot, if you are
imprudent; please, notice that most of them can
be locate easily, if you know what I mean... they
are GHOSTS, after all...! Anyway, if you don't like
them, I have turned them into normal monsters at
skill 1/2. So: don't complain about them!
Remember that JUMPING IS CHEATING, although I think
I made all "jumping short cuts" unreachable.
Enjoy yourself by playing it with your friends and
delighting in looking at my new nice graphics!
Additional Credits to : Id Software, for making Doom.
Virgil The DOOM Poet, who tested the map, aligned
all misaligned textures, fixed all the bugs in the
new sprites of "new" monsters, improved the story
of the level and the ACS scripts and revamped and
detailed the "Infested Area" and the "Outdoor Area".
Many thanks, Virgil!
All the other testers: Varun Abhiram;
Daniel Tormentor667 Gimmer;
Devon West.
You, for downloading this .WAD. Thank you!
===============================================================
* Play Information *
Game : Doom 2 (ZDoom required!)
Level # : map1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-8 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes: there are some new modified flats and textures
(including a new hellish sky too!). There is also a
new titlepic, made by Virgil The DOOM Poet.
New Music : Yes.
Demos Replaced : No. I'm waiting for your demos!
* Construction *
Base : Completely new level from scratch.
Editor(s) used : WadAuthor;
Wad eXtendable;
Zennode;
BSP;
Reject;
MS Paint;
MS Photo Editor.
Build time : Around 48 hours + Virgil's build time
Known Bugs : You may experience some HOM effects near
little polygonal sectors and light sources,
but I am sure that I fixed all of them with
BSP and Zennode. Should you find other
errors please send me an e-mail!
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution.
Where to Get this wad:
http://www.doomcenter.com
P.S.: I am an Italian student. If you find an error in these files written in
English, send me an e-mail. Thank you!
P.P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!