Date Completed         : 11th August 2004
Title                  : Red Eye - The Mars Files
Filename               : storming.wad
Other Works            : Alien.wad (Alien Invasion);
                        Alien2.wad (Alien 2 - The Revenge);
                        Alien3.wad (Alien 3 - The last challenge);
                        Outposth.wad (Outpost of Hell),
                        Outpost2.wad (Outpost of Hell 2 - The fortress);
                        Runkill.wad (Run & Kill);
                        Blitz.wad and Blitz2.wad;
                        Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : [email protected]

Story                  : Dispatch #36.00225
                        Type: URGENT
                        Date: *classified*
                        Location: New Nevada, Mars
                        Author: Major Thorbin

                        This is the fourth gate anomaly we've had in the
                        last two weeks. However, this one is serious.
                        There are some sort of creatures coming out of our
                        gates. We have been able to ascertain only one
                        thing: they desire to kill or 'possess' every
                        living organism around them.  Send the marines over
                        immediately.  We have to regain control of the base.


Description            : This .WAD was to be a DeathMatch level, at the
                        beginning. But it came to nothing, because it was
                        too big to be a DeathMatch map and there were some
                        other incompatibilities with DeathMatch gameplay.
                        Then I modified it so that it could be good enough
                        for Cooperative and Single-Player modes. Then
                        Virgil The Doom Poet helped me to finish the level,
                        detailing it and improving its story and scripts, so
                        that we decided to change again the tiltle from
                        "Storming", its second name, to "Red Eye", because
                        of the several changes.
                        This level is set in a technology base, which can
                        be divided in 9 areas.
                        They are:      1) Leaving Area;
                                       2) Casualty Ward;
                                       3) Teleport Station;
                                       4) Armoury;
                                       5) Nukage Area and Sewer System;
                                       6) Computer Station;
                                       7) Infested Area;
                                       8) Warehouse;
                                       9) Outer Area.
                        As its original name suggested ("Metal_DM"), the
                        main theme of the map is "metal" and, particularly,
                        it is made up of "METAL1" textures. It is highly
                        detailed, especially as for lighting, and this may
                        slowdown old computers (I suggest that you decrease
                        your resolution, if the game slowdown!). This map
                        is mainly intended to show my new ideas about Doom
                        themes and styles and to publish a level of high
                        quality, although I didn't think I would have spent
                        so much time, when I planned it.
                        ZDoom features and ACS scripts are implemented in
                        order to make gameplay more interesting and funnier.
                        The .WAD contains also two strengthened monsters:
                        -there is a "new" Chaingunner, who looks very much
                         like other Chainguners, but  who is more powerful
                         than them.
                        -his Body Guards, who are strengthened SS Nazis,
                         with a nice green colour (yes, like in "Alien 3"!)
                        WARNING: I don't want to spoil anything, but let
                        this be a warning: there are several stealth
                        monsters, which can damage you a lot, if you are
                        imprudent; please, notice that most of them can
                        be locate easily, if you know what I mean... they
                        are GHOSTS, after all...! Anyway, if you don't like
                        them, I have turned them into normal monsters at
                        skill 1/2. So: don't complain about them!
                        Remember that JUMPING IS CHEATING, although I think
                        I made all "jumping short cuts" unreachable.
                        Enjoy yourself by playing it with your friends and
                        delighting in looking at my new nice graphics!

Additional Credits to  : Id Software, for making Doom.
                        Virgil The DOOM Poet, who tested the map, aligned
                        all misaligned textures, fixed all the bugs in the
                        new sprites of "new" monsters, improved the story
                        of the level and the ACS scripts and revamped and
                        detailed the "Infested Area" and the "Outdoor Area".
                        Many thanks, Virgil!
                        All the other testers: Varun Abhiram;
                                               Daniel Tormentor667 Gimmer;
                                               Devon West.
                        You, for downloading this .WAD. Thank you!

     ===============================================================

* Play Information *

Game                    : Doom 2 (ZDoom required!)
Level #                 : map1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes: there are some new modified flats and textures
                         (including a new hellish sky too!). There is also a
                         new titlepic, made by Virgil The DOOM Poet.

New Music               : Yes.


Demos Replaced          : No. I'm waiting for your demos!

* Construction *

Base                    : Completely new level from scratch.

Editor(s) used          : WadAuthor;
                         Wad eXtendable;
                         Zennode;
                         BSP;
                         Reject;
                         MS Paint;
                         MS Photo Editor.

Build time              : Around 48 hours + Virgil's build time

Known Bugs              : You may experience some HOM effects near
                         little polygonal sectors and light sources,
                         but I am sure that I fixed all of them with
                         BSP and Zennode. Should you find other
                         errors please send me an e-mail!

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution.

Where to Get this wad:

http://www.doomcenter.com


P.S.: I am an Italian student. If you find an error in these files written in
     English, send me an e-mail. Thank you!
P.P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!