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Advanced engine needed : Boom
Primary purpose : Single play
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Title : Reese's Cookie
Filename : ReCkie
Release date : 1-3-2019
Author : MArt1And00m3r11339
Email Address : [redacted]
Other Files By Author : Other wads can be found in this playlist:
https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8
Misc. Author Info : I enjoy making insane slaughter levels.
Description : Are you nuts for a Reese's peanut butter cup and a
cookie? Here you have it. I present to you a level
titled "Reese's Cookie". This one has brown, gold,
orange, tan, and yellow. Whoever beats this map
without dying gets a special reward, which includes
a Reese's cookie. I strongly doubt that anyone is
going to survive it because of the difficulty.
Maybe CrazyDoomGuy (Ruinen1000) could do it. I want
to caution you that if you are playing this map
with ZDoom-driven Doom engines, you may experience
performance issues so I recommend that you play
this map with Boom. The title music is "Fear of the
Heavens" from Secret of Mana, map music is "The Man
with the Machine Gun" from Final Fantasy 8, and the
intermission music is "Victory Fanfare" from Final
Fantasy 6. This map was updated on January 4th
(some textures did not blend with some flats which
occurred in sector 1283. I changed the textures to
ensure that they blend in with the surrounding
flats).
Demo can be found at:
https://youtu.be/Je-7uJ9w_7o
Additional Credits to : Textures and flats in this wad come from
sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex.
I know that some of the texture packs use the same
graphics as one another. Credit goes to the authors
of those texture packs. General Rainbow Bacon for
inventing the Slaughterfest series. Zachary
Stephens (aka Ribbiks) for the Slaughterfest 3
resources. Sunglasses come from Deus Vult 2. Credit
goes to the author(s) of the graphic. IDSoftware
for the creation of Doom 2 (especially John Romero)
and Doom 64 sound effects.
*If there is anything that I missed, please let me
know so that I can go around and fix the
information.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 2 days
Editor(s) used : GZDoom Builder, Slade 3
Known Bugs : None (if there are any issues, be sure to report
them to me so that I can attempt to fix them).
May Not Run With : ZDoom-derived source ports (you can play the map
with the source ports but you may experience frame
rate issues).
Tested With : GLBoom+ v2.5.1.4
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors