Advanced engine needed: Limit removing port required.
Primary purpose: Single-player, but DM also supported.
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Title : REANIMATED
Date Finished : June 4, 2004
Authors : Karthik and Varun Abhiram
Email Address :
[email protected] (Karthik)
[email protected] (Varun)
Misc. Author Info : Karthik: 22 year old Doomer from India, for more
info, have a look at my site
http://karthik82.com. There's lots of stuff
over there, both Doom and non-Doom related.
Varun: 16 year old Doomer. My site is at
http://varun.gginc.org.
Description : Two levels set in a nukage base. The idea was to
make two small speedmaps using some Linkin Park
MIDIs that we downloaded as the music. This is
the first time we are working together on a WAD
and we intended to release them on May 15
(Karthik's birthday).
But later on, we decided to spend more time on
the levels and add some new graphics too.
The levels are called "4GOT<10" and "EN/DA:ND"
(named after Linkin Park songs) and the name of
the WAD, "Reanimated" is inspired by the Linkin
Park album "Reanimation".
Story : Uhhh... you get stuck in this base with lots of
nukage, ammo, demons and Linkin Park music
around you.
Other WADs by Authors : Karthik:
* Metamorphism (meta.wad) (with Brad Spencer)
* Congestion Control 2 (cct2.wad)
* Dark Fate (dft.wad)
* Out of Phase 3: One Cloudy Afternoon
(ophase3.wad)
* Congestion Control (cct.wad)
* The Other Side of Phobos (osp.wad)
* Out of Phase II (ophase2.wad)
* Out of Phase (ophase.wad)
* Chaos Punch (cpunch.wad)
* ICK (ick.wad)
Varun:
* Short 'n Quick 2 (snq2.wad)
* Short 'n Quick (snq.wad)
* The Anomaly Part II (anomaly2.wad)
Additional Credits to : Karthik:
* Varun for playtesting and making the graphics
* Authors of all tools used to make the levels
* Everyone who has given me feedback, done demos
and/or reviews of my earlier maps
Varun:
* Me, for playtesting
* Doom Builder... yes, I finally switched from
DoomCAD :)
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* Type of DOOM or DOOM II file *
New level WAD : Yes
* Play Information *
Episode and Level # : Doom II, MAP01 & MAP02
Single Player : Yes
Cooperative 2-4 Player : 4 player starts included on each map, but not
tested.
Deathmatch 2-4 Player : Yes, 8 DM starts included on each map. Tested
with ZDoom's bots. But that was not the primary
purpose of the levels.
Difficulty Settings : Yes
New Sounds : No
New Music : Yes - all Linkin Park MIDIs
* Title screen - "In The End"
* Intermission screen - "One Step Closer"
* MAP01 music - "Faint"
* MAP02 music - "Somewhere I Belong"
* Victory screen (ZDoom) - "Crawling"
New Graphics : Yes - a couple of new textures, titlepic,
intermission screen and level names, all made
by Varun. The photos used for the title and
intermission background were taken by Varun.
Demos Replaced : None
* Construction *
Base : New levels from scratch
Build Time : About a month
Editor(s) used : * Doom Builder 1.60
* XWE 1.12
* BSP 5.0
* Paint Shop Pro 6.0
Known Bugs : None
May Not Run With... : doom2.exe (Limit Removing port required)
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
The usual:
ftp://3darchives.in-span.net/pub/idgames/ and mirrors
FTP sites:
Other: Varun's site:
http://varun.gginc.org
Karthik's site:
http://karthik82.com
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