===========================================================================
Update to : Zandronum 3.1
Advanced engine needed : Zandornum/Gzdoom
Primary purpose : Single play
===========================================================================
Title : Robocop Doom: Hell In Detroit
Filename : RCHID.wad
Release date : 10/11/2024
Author : SkeletronMK666
Email Address : [redacted]
Other Files By Author : MKMyth.wad
Misc. Author Info : D_ROBO - Ripped from the Robocop Arcade game,
arranged into a midi Hiroaki Yoshida, Hitomi
Komatsu , and Hiroyuki
D_INDUST - Ripped from Robocop Vs Terminor for sega
genisis composed by Mark Miller
D_ROBO2 - ROBOCOP 2 theme Arranged by Jimmy
D_CAIN- Robocop VS Cain nintenody robocop 2
Jonathan Dunn
D_ROBO3 - RoboCop Theme Terminator Remix composer
uknown
Mapper - SekeletronMK666
Playtesters:
Bh'aeyrnne, Cetera, H-Glados, Spaskcrondusk
Description : Robocop is in Detroit when a demonic invasion
occurs, Time to stop crime in this 5 map set in
this very difficult wad. Uses Actual Locations from
Detroit as inspiration along with Realistic
Textures from rott king. Custom Weapon Set and
playerclass containing a set of Powerful weapons at
your disposal, along with a custom hud.
Additional Credits to :
Auto9:
Sprites created by SkeletronMK666, and pre-rendred
in blender, the model by Tuuttipingu
Decorate IDgames code, edited over by
SkeletronMK666
sound taken form ROBOCOP.PK3, and the sound was
trimmed down and edited
for use in the new Auto9 Skeletron.
"OmniCorp Auto 9" (
https://skfb.ly/6uI9A) by
Tuuttipingu is
licensed under Creative Commons Attribution
(
http://creativecommons.org/licenses/by/4.0/).
Gunarm:
decorate scirpts: skeletronMK666, idgames
sound: SMG ALTFIRE SOUNDS PROVIDED BY WOLVEXUS,
FORM THE PROJECT BRUTALITY: POWER FANTACY EDITION
sprites: SkeletronMK666
flame sound ripped form Star Wars Dark Forces for
DOS
------------------
SawArm:
decorate: scripted by SkeletronMK666
sounds and sprites: taken form Robocop.PK3,
Freedoom
----------
player sprites: SkeletronMK666
mug sprites: skeletronMK666, idgames
other player sounds taken form robocop.pk3
---------------
Heavy credits to Mike's Toybox for sounds, and
original sprite art
sources to make this mod, robocop.pk3 can be
downloaded at:
https://mikestoybox.net/2019/03/31/robocop-doom/
i did not create robocop.pk3.
robocop.pk3 was originally deveolped by Mike
MacDee, thank you.
-----------------
DESERT EAGLE SOUND RIPPED FORM SERIOUS SAM.
================
TitlePic
Music (MIDI)
MIDI format 1 with 14 tracks and time division 120
Title:
Marker: RoboCop 2 Main Theme
Title: "RoboCop 2 Main Theme"
Title: Composed by Leonard Rosenman
Title: Arranged by James Paddock
Title: Commissioned by SkeletronMk666
Title: jamespaddockmusic.com
3d models and assets:
spas 12:
Model Information:
* title: SPAS 12 shotgun
*
source:
https://sketchfab.com/3d-models/spas-12-shotgun-a0f118ec8a984f09b602fb3a54f56a9e
* author: quick_loop (
https://sketchfab.com/so_O)
Model License:
* license type: CC-BY-4.0
(
http://creativecommons.org/licenses/by/4.0/)
* requirements: Author must be credited. Commercial
use is allowed.
--
Robocop himself:
--
https://cults3d.com/en/3d-model/game/robocop-lowpoly-rigged
--
Auto 9
https://sketchfab.com/3d-models/omnicorp-auto-9-56f0f8a769c040fd83e5fd820b4af719
Desert Eagle base:
https://sketchfab.com/3d-models/desert-eagle-cabde59f5cf24effaf80536e35d04e95
all graphics have been rigged in blender, and
digitized into sprites by "SkeletronMK666" for use
in the Robocop mod
If you use this 3D model in your project be sure to
copy paste this credit wherever you share it:
This work is based on "SPAS 12 shotgun"
(
https://sketchfab.com/3d-models/spas-12-shotgun-a0f118ec8a984f09b602fb3a54f56a9e)
by quick_loop (
https://sketchfab.com/so_O) licensed
under CC-BY-4.0
(
http://creativecommons.org/licenses/by/4.0/)
===============
Hud :
Karkama's hud, edited by H-Glados for use in the
Robocop Mod
https://www.moddb.com/games/doom/addons/krakamas-visor-hud
===============
Colt 11 Pistol sounds :
Sound Effect from <a
href="
https://pixabay.com/sound-effects/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=101257">Pixabay</a>
============
UZI:
"UZI 9mm" (
https://skfb.ly/oKCw7) by DanielCollado
is licensed under Creative Commons Attribution
(
http://creativecommons.org/licenses/by/4.0/).
Pickup sprite: 3D Realms
=========
Terminator Monster Credits:
"T-800-endoskeleton-t2" (
https://skfb.ly/oJZuu) by
hailfireyt669 is licensed under Creative
Commons Attribution
(
http://creativecommons.org/licenses/by/4.0/).
3D Render Sprite Digitization and sprite editing
by SkeletronMK666
Decorate: SkeletronMK666, IDgames
Other Terminator sounds
Terminator: FutureShock, Rampage, and Skynet, by
"Bathesda"
=======
Code: SkeletronMK666, IDGames/Zdoom wiki source
code, Virtue(Grenade code)
Sounds: Mortal Kombat II, Vectorman 2, Robocop 2,
Quake 2
Sprites: Fabio D., Skulltag, RoboCop 2 Arcade game
Sprite Edit: SkeletronMK666
Idea Base: Robocain Villan form Robocop 2
Extended Credits:
============
Sounds:
SPARK SOUND FOR CAIN'S WELD ATTACK RIPPED FORM
Mortal Kombat II
HIT SOUND FOR CAIN'S BATTERING RAM RIPPED FROM
VECOTORMAN2
OTHER CAIN SOUNDS RIPPED STRAIGHT FORM
ROBOCOP2
Pain Sounds: quake 2
Connections:
DSBAREXP is used, skulltag grenade sprites and
sounds are used and provided
Robcain TV face thing sprites edited and taken
form the RoboCop 2 Arcade game
Sprite:
https://3dwarehouse.sketchup.com/model/u0a9fdab8-c973-4fa4-9d24-714861e61181/ROBOCOP-2-ROBOCAIN?hl=en
Sprite Edit:
skeletronMK666
Code:
SkeletronMK666, IDGames/Zdoom wiki source code,
Virtue(Grenade code)
Idea Base:
Robocain Villan form Robocop 2
===================
Bushes:
Code: Gothic
Sprites: id Software (ripped by Xaser, Jimmy &
Minigunner), osjclatchford
Sprite Edit: Gothic
Sounds: Freesound.org (LampEight)
=================
Trees:
Name: Small trees & bushes
Connection: No
Palette: Hexen
Summon: smalltree1/2, smallbush1/2,
smallwintertree1/2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
ACS: No
Submitted: CaptainToenail
Decorate: CaptainToenail
Sprites: Necrodome
=================
D_ROBO - Ripped from the Robocop Arcade game,
arranged into a midi Hiroaki Yoshida, Hitomi
Komatsu , and Hiroyuki
D_INDUST - Ripped from Robocop Vs Terminor for sega
genisis composed by Mark Miller
D_ROBO2 - ROBOCOP 2 theme Arranged by Jimmy
D_CAIN- Robocop VS Cain nintenody robocop 2
Jonathan Dunn
D_ROBO3 - RoboCop Theme Terminator Remix composer
uknown
Mapper - SekeletronMK666
Textures:
Information:
Source: Kingpin - Life of Crime
Count: ~1300
Palette: Truecolor PNGs
Format: TX_ markers and ZDoom TEXTURES
Anims/Switches: N/A
Description: Textures from Kingpin
Credits:
Conversion: Ceeb
Author: Xatrix Entertainment
Submitted: Ceeb
Description:
Every texture from Kingpin - Life of Crime
also..
Realistic Texture pack by RottKing
https://www.doomworld.com/idgames/graphics/rtp
Playtesters:
Bh'aeyrnne, Cetera, H-Glados, Spaskcrondusk
===========================================================================
* What is included *
New levels : Map01-05
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01- Map05
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Not implemented
* Construction *
Base : various 3d models used as a base, code edited from
Zdoom Wiki and base. This is a spinoff of Robocop
Vs Terminator: Deathmatch
Build Time : a month about
Editor(s) used : Slade 3, Blender, Paint.net, Ultimate Doom Builder
Known Bugs : Unknown
May Not Run With : Must run with Zdoom Compatible sourceports, nothing
else will work
Tested With : Zandronum 3.1, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors