===========================================================================
Advanced engine needed : Eternity Engine or GZDoom
Primary purpose : Single player
===========================================================================
Title : Radium
Filename : RADIUM.WAD
Release date : 03/23/2022
Author : Jacek Nowak
Email Address : [redacted]
Other Files By Author : Hydrogen, Carbon Dioxide, Methane, Helium, Arsenic and a few others
Misc. Author Info : Doom mapper.
Description : Who would have thought that a nuclear war would open a portal to hell?
You will explore a few multi-storey buildings hidden in a desert flooded
with nukage. Play time of around 20-30 minutes.
This is designed for classic gameplay - jumping and crouching are disabled
in MAPINFO and would break the map if they are on.
Freelook on the other hand is a matter of preference - the map has a lot of
verticality so it can make sense. I prefer to play the map with freelook
disabled in Eternity but enabled in GZDoom but that's just me.
Additional Credits to : Ola Bjorling (ukiro), CammyBanana, DCG Retrowave, MegaSphere, Ivan Stanton
(see "Credits" section for details)
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Yes (EDF/ZMAPINFO)
Other files required : None
* Play Information *
Game : DOOM2
Map # : non-standard slot, select New Game from main menu
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 6 weeks
Editor(s) used : Ultimate Doom Builder, SLADE
Known Bugs : When playing in GZDoom your "Render Mode" needs to be set to
"Hardware accelerated" (this is default setting). If you set it to
"Doom Software Renderer" the portals do not display correctly.
May Not Run With : Anything other than Eternity Engine or GZDoom (including ZDoom)
Tested With : Eternity Engine 4.02.00, GZDoom 4.7.1
* Credits *
Textures:
OTEX by Ola Bjorling (ukiro)
MIDI used as menu and intermission music:
MIDI "The Journey Continues" by Ivan Stanton (northivanastan on OpenGameArt).
MIDIs used in the map are from .MID the way id did:
CammyBanana - Five Iron
DCG Retrowave - Into Retrowave's City
MegaSphere - NM100S Pistol Start or Else
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: